Mutators: changed method for retrieving cookies
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5946b0dac1
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1 changed files with 17 additions and 14 deletions
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@ -5,6 +5,10 @@ local vmf = get_mod("VMF")
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local _WERE_ENABLED_BEFORE = false
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-- ####################################################################################################################
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-- ##### Local functions ##############################################################################################
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-- ####################################################################################################################
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-- Assembles a list of enabled mutators
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local function add_enabled_mutators_titles_to_string(separator, is_short)
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local enabled_mutators = {}
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@ -16,6 +20,7 @@ local function add_enabled_mutators_titles_to_string(separator, is_short)
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return vmf.add_mutator_titles_to_string(enabled_mutators, separator, is_short)
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end
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-- Sets the lobby name
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local function set_lobby_data()
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@ -42,23 +47,15 @@ local function set_lobby_data()
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Managers.matchmaking.lobby:set_lobby_data(lobby_data)
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end
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--@TODO: maybe rewrite?
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local function get_peer_id_from_cookie(client_cookie)
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local peer_id = tostring(client_cookie)
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for _ = 1, 3 do
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peer_id = string.sub(peer_id, 1 + tonumber(tostring(string.find(peer_id, "-"))))
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end
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peer_id = string.sub(peer_id, 2)
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peer_id = string.reverse(peer_id)
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peer_id = string.sub(peer_id, 2)
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peer_id = string.reverse(peer_id)
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vmf:echo("PEER ID FROM COOKIE #1: [" .. tostring(peer_id) .. "]")
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vmf:echo("PEER ID FROM COOKIE #2: [" .. tostring(string.match(client_cookie, "%[(%a+)%]")) .. "]")
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return peer_id
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return string.match(client_cookie, "%[(.-)%]")
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end
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-- ####################################################################################################################
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-- ##### Hooks ########################################################################################################
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-- ####################################################################################################################
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-- Append difficulty name with enabled mutators' titles
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vmf:hook("IngamePlayerListUI.update_difficulty", function(func_, self)
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local difficulty_settings = Managers.state.difficulty:get_difficulty_settings()
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@ -77,6 +74,7 @@ vmf:hook("IngamePlayerListUI.update_difficulty", function(func_, self)
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self.current_difficulty_name = difficulty_name
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end)
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-- Notify everybody about enabled/disabled mutators when Play button is pressed on the map screen
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vmf:hook("MatchmakingStateHostGame.host_game", function(func, ...)
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func(...)
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@ -91,6 +89,7 @@ vmf:hook("MatchmakingStateHostGame.host_game", function(func, ...)
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end
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end)
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-- Send special messages with enabled mutators list to players just joining the lobby
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vmf:hook("MatchmakingManager.rpc_matchmaking_request_join_lobby", function(func, self, sender, client_cookie, ...)
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local name = add_enabled_mutators_titles_to_string(", ")
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@ -101,4 +100,8 @@ vmf:hook("MatchmakingManager.rpc_matchmaking_request_join_lobby", function(func,
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func(self, sender, client_cookie, ...)
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end)
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-- ####################################################################################################################
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-- ##### Return #######################################################################################################
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-- ####################################################################################################################
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return set_lobby_data
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