mutators: remove pcalls
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parent
3e93de6ca7
commit
5943a29623
2 changed files with 9 additions and 9 deletions
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@ -379,7 +379,7 @@ local mutators_view = {
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-- Update the view after map_view has updated
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manager:hook("MapView.update", function(func, map_view, dt, t)
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func(map_view, dt, t)
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manager:pcall(function() self:update(dt, t) end)
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self:update(dt, t)
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end)
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-- Activate the view on enter if it was active on exit
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@ -387,14 +387,14 @@ local mutators_view = {
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func(map_view)
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if self.was_active then
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self.widgets.mutators_button.content.toggled = true
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manager:pcall(function() self:activate() end)
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self:activate()
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end
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end)
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-- Deactivate the view on exit
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manager:hook("MapView.on_exit", function(func, map_view)
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func(map_view)
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manager:pcall(function() self:deactivate() end)
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self:deactivate()
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end)
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-- We don't want to let the game disable steppers when mutators view is active
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@ -444,7 +444,7 @@ local mutators_view = {
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-- Initialize mutators view after map view
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manager:hook("MapView.init", function(func, self, ...)
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func(self, ...)
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manager:pcall(function() mutators_view:init(self) end)
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mutators_view:init(self)
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end)
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-- Destroy mutators view after map view
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@ -277,14 +277,14 @@ end
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MUTATOR'S OWN METHODS
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]]--
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-- Enables mutator (pcall for now)
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-- Enables mutator
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local function enable_mutator(self)
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manager:pcall(function() set_mutator_state(self, true) end)
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set_mutator_state(self, true)
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end
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-- Disables mutator (pcall for now)
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-- Disables mutator
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local function disable_mutator(self)
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manager:pcall(function() set_mutator_state(self, false) end)
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set_mutator_state(self, false)
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end
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-- Checks current difficulty, map selection screen settings (optionally), incompatible mutators and whether player is server
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@ -401,7 +401,7 @@ end)
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--]]
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-- Initialize mutators view when map_view has been initialized already
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manager:pcall(function() mutators_view:init(mutators_view:get_map_view()) end)
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mutators_view:init(mutators_view:get_map_view())
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--[[
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Testing
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