Disabled old hack for recreating GUIs on reload
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1 changed files with 1 additions and 134 deletions
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@ -4175,136 +4175,3 @@ vmf:hook("IngameView.setup_button_layout", function (func, self, layout_data)
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end
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end
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end)
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local ingame_ui_exists, ingame_ui = pcall(function () return Managers.player.network_manager.matchmaking_manager.matchmaking_ui.ingame_ui end)
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if ingame_ui_exists then
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--ingame_ui.handle_transition(ingame_ui, "leave_group")
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-- temporary fix:
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local specific_atlas = Managers.state.game_mode._game_mode_key == "inn" and "materials/ui/ui_1080p_ingame_inn" or "materials/ui/ui_1080p_ingame"
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local gui = World.create_screen_gui(ingame_ui.ui_renderer.world, "immediate",
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"material",
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"materials/ui/end_screen_banners/end_screen_banners",
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"material",
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"materials/ui/ui_1080p_ingame_common",
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"material",
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specific_atlas,
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"material",
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"materials/ui/ui_1080p_level_images",
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"material",
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"materials/ui/ui_1080p_chat",
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"material",
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"materials/fonts/gw_fonts",
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"material",
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"materials/vmf/header_fav_icon",
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"material",
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"materials/vmf/header_fav_icon_lit",
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"material",
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"materials/vmf/header_fav_arrow",
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"material",
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"materials/vmf/search_bar_icon",
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"material",
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"materials/vmf/mutator_button",
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"material",
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"materials/vmf/mutator_button_hover")
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local gui_retained = World.create_screen_gui(ingame_ui.ui_renderer.world,
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"material",
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"materials/ui/end_screen_banners/end_screen_banners",
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"material",
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"materials/ui/ui_1080p_ingame_common",
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"material",
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specific_atlas,
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"material",
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"materials/ui/ui_1080p_level_images",
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"material",
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"materials/ui/ui_1080p_chat",
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"material",
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"materials/fonts/gw_fonts",
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"material",
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"materials/vmf/header_fav_icon",
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"material",
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"materials/vmf/header_fav_icon_lit",
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"material",
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"materials/vmf/header_fav_arrow",
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"material",
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"materials/vmf/search_bar_icon",
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"material",
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"materials/vmf/mutator_button",
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"material",
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"materials/vmf/mutator_button_hover")
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World.destroy_gui(ingame_ui.ui_renderer.world, ingame_ui.ui_renderer.gui)
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World.destroy_gui(ingame_ui.ui_renderer.world, ingame_ui.ui_renderer.gui_retained)
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ingame_ui.ui_renderer.gui = gui
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ingame_ui.ui_renderer.gui_retained = gui_retained
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gui = World.create_screen_gui(ingame_ui.ui_top_renderer.world, "immediate",
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"material",
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"materials/ui/end_screen_banners/end_screen_banners",
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"material",
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"materials/ui/ui_1080p_ingame_common",
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"material",
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specific_atlas,
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"material",
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"materials/ui/ui_1080p_level_images",
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"material",
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"materials/ui/ui_1080p_chat",
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"material",
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"materials/fonts/gw_fonts",
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"material",
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"materials/vmf/header_fav_icon",
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"material",
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"materials/vmf/header_fav_icon_lit",
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"material",
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"materials/vmf/header_fav_arrow",
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"material",
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"materials/vmf/search_bar_icon",
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"material",
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"materials/vmf/mutator_button",
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"material",
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"materials/vmf/mutator_button_hover")
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gui_retained = World.create_screen_gui(ingame_ui.ui_top_renderer.world,
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"material",
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"materials/ui/end_screen_banners/end_screen_banners",
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"material",
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"materials/ui/ui_1080p_ingame_common",
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"material",
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specific_atlas,
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"material",
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"materials/ui/ui_1080p_level_images",
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"material",
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"materials/ui/ui_1080p_chat",
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"material",
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"materials/fonts/gw_fonts",
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"material",
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"materials/vmf/header_fav_icon",
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"material",
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"materials/vmf/header_fav_icon_lit",
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"material",
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"materials/vmf/header_fav_arrow",
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"material",
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"materials/vmf/search_bar_icon",
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"material",
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"materials/vmf/mutator_button",
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"material",
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"materials/vmf/mutator_button_hover")
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World.destroy_gui(ingame_ui.ui_top_renderer.world, ingame_ui.ui_top_renderer.gui)
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World.destroy_gui(ingame_ui.ui_top_renderer.world, ingame_ui.ui_top_renderer.gui_retained)
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ingame_ui.ui_top_renderer.gui = gui
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ingame_ui.ui_top_renderer.gui_retained = gui_retained
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end
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