Made COMPILE_VMF.bat work with the new mod system
This commit is contained in:
parent
85d5a747d6
commit
253ffe1619
1 changed files with 3 additions and 3 deletions
|
@ -6,11 +6,11 @@
|
||||||
set SOUCE_CODE_DIR=.\vmf_source
|
set SOUCE_CODE_DIR=.\vmf_source
|
||||||
set TEMP_DIR=.\TEMP
|
set TEMP_DIR=.\TEMP
|
||||||
set ORIGINAL_VMF_BUNDLE_FILE_NAME=98161451961848df
|
set ORIGINAL_VMF_BUNDLE_FILE_NAME=98161451961848df
|
||||||
set NEW_VMF_BUNDLE_FILE_NAME=000_VMF_Main_Bundle
|
set NEW_VMF_BUNDLE_FILE_NAME=VMF
|
||||||
|
|
||||||
:: manual setting pathes (in case this batch file won't be able to find steam installation folders) [you can change them :D]
|
:: manual setting pathes (in case this batch file won't be able to find steam installation folders) [you can change them :D]
|
||||||
|
|
||||||
set MANUAL_MODS_DIR=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide\bundle\mods
|
set MANUAL_MODS_DIR=C:\Program Files (x86)\Steam\steamapps\workshop\content\235540\1289946781
|
||||||
set MANUAL_STINGRAY_EXE=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide Mod Tools\bin\stingray_win64_dev_x64.exe
|
set MANUAL_STINGRAY_EXE=C:\Program Files (x86)\Steam\steamapps\common\Warhammer End Times Vermintide Mod Tools\bin\stingray_win64_dev_x64.exe
|
||||||
|
|
||||||
:: find Vermintide folder
|
:: find Vermintide folder
|
||||||
|
@ -19,7 +19,7 @@ set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Unins
|
||||||
set VALUE_NAME=InstallLocation
|
set VALUE_NAME=InstallLocation
|
||||||
|
|
||||||
for /F "usebackq skip=2 tokens=1-2*" %%A in (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) do (
|
for /F "usebackq skip=2 tokens=1-2*" %%A in (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) do (
|
||||||
set MODS_DIR=%%C\bundle\mods
|
set MODS_DIR=%%C\..\..\workshop\content\235540\1289946781
|
||||||
)
|
)
|
||||||
|
|
||||||
:: find Stingray SDK folder
|
:: find Stingray SDK folder
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue