added game_state_changed event
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2 changed files with 10 additions and 0 deletions
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@ -85,3 +85,12 @@ vmf.mods_update = function(dt)
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end
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end
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end
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end
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end
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end
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-- call 'game_state_changed' for every mod which definded it
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vmf.mods_game_state_changed = function(status, state)
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for _, mod in pairs(MODS) do --@TODO: maybe ipairs?
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if mod.game_state_changed then
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mod.game_state_changed(status, state)
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end
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end
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end
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@ -36,6 +36,7 @@ return{
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on_game_state_changed = function(object, status, state)
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on_game_state_changed = function(object, status, state)
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print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state))
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print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state))
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object.vmf.mods_game_state_changed(status, state)
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object.vmf.save_unsaved_settings_to_file()
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object.vmf.save_unsaved_settings_to_file()
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end
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end
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}
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}
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