fix: Fix mod options after reload

This commit is contained in:
Lucas Schwiderski 2023-07-22 19:48:34 +02:00
parent e4a2ecdd4b
commit 1e36f2bc3e
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8
2 changed files with 13 additions and 3 deletions

View file

@ -39,7 +39,7 @@ stds["DT"] = {
"easeOutCubic", "radian_lerp", "auto_lerp", "rand_utf8_string", "point_is_inside_oobb",
}},
Managers = { fields = {
"mod", "event"
"mod", "event", "ui",
}},
Mods = { fields = {
lua = { fields = { "debug", "io", "ffi", "os" }},
@ -47,6 +47,6 @@ stds["DT"] = {
"require_store",
}},
"Crashify","Keyboard","Mouse","Application","Color","Quarternion","Vector3","Vector2","RESOLUTION_LOOKUP",
"ModManager", "Utf8",
"ModManager", "Utf8", "Main",
},
}

View file

@ -249,8 +249,12 @@ dmf.on_setting_changed = function (setting_id)
end
dmf.load_developer_mode_settings = function () --@TODO: maybe move it to somewhere else?
Managers.mod._settings.developer_mode = dmf:get("developer_mode")
Application.set_user_setting("mod_manager_settings", Managers.mod._settings)
local mod_manager = Managers.mod
if mod_manager and mod_manager.set_developer_mode then
mod_manager:set_developer_mode(dmf:get("developer_mode"))
end
end
-- ####################################################################################################################
@ -280,3 +284,9 @@ dmf.initialize_options = function()
dmf:set("dmf_initialized", true)
end
end
-- If we're already in the game (likely a mod reload), we
-- can run the initialization immediately.
if Main._sm:current_state_name() == "StateGame" then
dmf.initialize_options()
end