fix: Fix mod options after reload
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parent
e4a2ecdd4b
commit
1e36f2bc3e
2 changed files with 13 additions and 3 deletions
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@ -39,7 +39,7 @@ stds["DT"] = {
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"easeOutCubic", "radian_lerp", "auto_lerp", "rand_utf8_string", "point_is_inside_oobb",
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}},
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Managers = { fields = {
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"mod", "event"
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"mod", "event", "ui",
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}},
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Mods = { fields = {
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lua = { fields = { "debug", "io", "ffi", "os" }},
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@ -47,6 +47,6 @@ stds["DT"] = {
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"require_store",
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}},
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"Crashify","Keyboard","Mouse","Application","Color","Quarternion","Vector3","Vector2","RESOLUTION_LOOKUP",
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"ModManager", "Utf8",
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"ModManager", "Utf8", "Main",
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},
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}
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@ -249,8 +249,12 @@ dmf.on_setting_changed = function (setting_id)
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end
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dmf.load_developer_mode_settings = function () --@TODO: maybe move it to somewhere else?
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Managers.mod._settings.developer_mode = dmf:get("developer_mode")
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Application.set_user_setting("mod_manager_settings", Managers.mod._settings)
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local mod_manager = Managers.mod
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if mod_manager and mod_manager.set_developer_mode then
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mod_manager:set_developer_mode(dmf:get("developer_mode"))
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end
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end
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-- ####################################################################################################################
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@ -280,3 +284,9 @@ dmf.initialize_options = function()
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dmf:set("dmf_initialized", true)
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end
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end
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-- If we're already in the game (likely a mod reload), we
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-- can run the initialization immediately.
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if Main._sm:current_state_name() == "StateGame" then
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dmf.initialize_options()
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end
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