Make "local dmf =" the top line of every file
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parent
ef17beee8b
commit
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6 changed files with 11 additions and 6 deletions
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@ -1,7 +1,8 @@
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local dmf = get_mod("DMF")
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--[[
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--[[
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Notify players of enabled mutators via chat and tab menu
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Notify players of enabled mutators via chat and tab menu
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--]]
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--]]
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local dmf = get_mod("DMF")
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-- #####################################################################################################################
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-- #####################################################################################################################
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-- ##### Local functions ###############################################################################################
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-- ##### Local functions ###############################################################################################
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@ -1,7 +1,8 @@
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local dmf = get_mod("DMF")
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--[[
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--[[
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Manages everything related to mutators: loading order, enabling/disabling process, giving extra rewards etc.
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Manages everything related to mutators: loading order, enabling/disabling process, giving extra rewards etc.
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--]]
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--]]
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local dmf = get_mod("DMF")
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-- Global backup of original print() method
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-- Global backup of original print() method
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local print = __print
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local print = __print
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@ -1,7 +1,8 @@
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local dmf = get_mod("DMF")
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--[[
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--[[
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Add additional reward to end game results
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Add additional reward to end game results
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--]]
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--]]
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local dmf = get_mod("DMF")
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-- Amounts of additional rewards to be added at level completion
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-- Amounts of additional rewards to be added at level completion
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local _num_reward = {
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local _num_reward = {
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@ -1,3 +1,5 @@
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local dmf = get_mod("DMF")
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--[[
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--[[
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Settings manager.
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Settings manager.
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* Operates settings within the mod namespace (you can define settings with the same name for different mods)
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* Operates settings within the mod namespace (you can define settings with the same name for different mods)
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@ -5,7 +7,6 @@
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* All settings are saved to the settings-file when game state changes, when options menu is closed, and on reload
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* All settings are saved to the settings-file when game state changes, when options menu is closed, and on reload
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* Serializable settings types: number, string, boolean, table (array-like and map-like, but not mixed)
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* Serializable settings types: number, string, boolean, table (array-like and map-like, but not mixed)
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--]]
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--]]
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local dmf = get_mod("DMF")
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local _mods_settings = Application.user_setting("mods_settings") or {}
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local _mods_settings = Application.user_setting("mods_settings") or {}
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@ -1,4 +1,4 @@
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local dmf = get_mod("DMF") -- @TODO: remove it?
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local dmf = get_mod("DMF")
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-- Local backup of the io library
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-- Local backup of the io library
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local _io = dmf:persistent_table("_io")
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local _io = dmf:persistent_table("_io")
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@ -1,9 +1,10 @@
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local dmf = get_mod("DMF")
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--[[
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--[[
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* chat commands
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* chat commands
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* chat history
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* chat history
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* ctrl + c, ctrl + v
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* ctrl + c, ctrl + v
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]]
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]]
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local dmf = get_mod("DMF")
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local _chat_opened = false
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local _chat_opened = false
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