Implementing new hook system.
Changes includes: - No longer relies on any globals. - No longer uses loadstrings, or recreate the hook chain frivolously. - Adding :before() and :after() which will call the func before and after the function call. - Added :rawhook() that imitate the old 'back' functionality, by replacing the original function at the "end" of the chain. - Refactoring to only fetch original function once. - Refactor to use a single internal _registry table. - registry.hooks[hook_type] are now using metatable to automatically generate tables. - Rawhooks now have their own specialized hooks, that will call the original if disabled. - Make sure rawhooks are limited to one per function. - No longer has the ability to overwrite hooks. We remove a table lookup from every hook call and make the code more straightforward. - The functionality of overwriting a hook is not used in any mods. Any code that would require this can simply be written in a better way without bogging down the whole system for everyone.
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304
vmf/scripts/mods/vmf/modules/core/newhooks.lua
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304
vmf/scripts/mods/vmf/modules/core/newhooks.lua
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local vmf = get_mod("VMF")
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-- Private members
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local HookMixin = {}
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local HOOK_TYPE_BEFORE = 1
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local HOOK_TYPE_AFTER = 2
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local HOOK_TYPE_NORMAL = 3
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local HOOK_TYPE_RAW = 4
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local HOOK_ERR_NAME = { "before-hook", "after-hook", "hook", "rawhook", }
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--[[ Planned registry structure:
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_registry[self][hook_type] = {
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active[orig] = true,
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handler[orig] = func,
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}
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_registry.hooks[hook_type]
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_registry.origs
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]]
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-- This metatable will automatically create a table entry if one doesnt exist.
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local auto_table_meta = {__index = function(t, k) t[k] = {} return t[k] end }
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-- This lets us easily do _registry[self] without having to worry about nil-checking it.
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local _registry = setmetatable({}, auto_table_meta)
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-- This table will hold all of the hooks, in the format of _registry.hooks[hook_type]
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_registry.hooks = {
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-- Do the same thing with these tables to allow .hooks[hook_type][orig] without a ton of nil-checks.
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setmetatable({}, auto_table_meta), -- before
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setmetatable({}, auto_table_meta), -- after
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setmetatable({}, auto_table_meta), -- normal
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-- Since there can only be one rawhook per function, it doesnt need to generate a table.
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{}, -- raw
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}
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_registry.origs = {}
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-- ####################################################################################################################
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-- ##### Util functions ###############################################################################################
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-- ####################################################################################################################
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local function is_orig_hooked(obj, method)
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if obj and _registry.origs[obj] and _registry.origs[obj][method] then
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return true
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elseif _registry.origs[method] then
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return true
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end
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return false
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end
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local function is_existing_hook(self, orig, hook_type)
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if _registry[self][hook_type] and
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_registry[self][hook_type].handler and
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_registry[self][hook_type].handler[orig] then
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return true
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end
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end
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-- ####################################################################################################################
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-- ##### Hook Creation ################################################################################################
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-- ####################################################################################################################
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-- For any given original function, return the newest entry of the hook_chain.
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-- Since all hooks of the chain contains the call to the previous one, we don't need to do any manual loops.
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-- This continues until the end of the chain, where the original function is called.
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local function get_hook_chain(orig)
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local hooks = _registry.hooks[HOOK_TYPE_NORMAL][orig]
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if hooks and #hooks > 0 then
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return hooks[#hooks]
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end
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-- We can't simply return orig here, or it would cause rawhooks to depend on load order.
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return function(...)
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if _registry.hooks[HOOK_TYPE_RAW][orig] then
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return _registry.hooks[HOOK_TYPE_RAW][orig](...)
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else
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return orig(...)
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end
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end
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end
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-- Returns a function closure with all the information needed for a given hook to be handled correctly.
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local function create_specialized_hook(self, orig, handler, hook_type)
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local func
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local active = _registry[self][hook_type].active
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if hook_type == HOOK_TYPE_NORMAL then
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-- Determine the previous function in the hook stack
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local previous_hook = get_hook_chain(orig)
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-- Note: If a previous hook is removed from the table, this function wouldnt be updated
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-- This would break the chain, solution would be not to remove the hook, but make it inactive
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-- Make sure inactive hooks just seamlessly call the next function on the list without disruption.
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func = function(...)
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if active[orig] then
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return handler(previous_hook, ...)
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else
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return previous_hook(...)
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end
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end
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-- Need to make sure a disabled Rawhook will correctly call the original.
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elseif hook_type == HOOK_TYPE_RAW then
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func = function(...)
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if active[orig] then
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return handler(...)
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else
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return orig(...)
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end
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end
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else
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func = function(...)
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if active[orig] then
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return handler(...)
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end
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end
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end
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return func
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end
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-- TODO: Check to see if before-hooks are slower with or without 1 rawhook.
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-- The hook system makes internal functions that replace the original function and handles all the hooks.
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local function create_internal_hook(orig, obj, method)
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local fn = function(...)
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local before_hooks = _registry.hooks[HOOK_TYPE_BEFORE][orig]
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local after_hooks = _registry.hooks[HOOK_TYPE_AFTER][orig]
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if before_hooks and #before_hooks > 0 then
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for i = 1, #before_hooks do before_hooks[i](...) end
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end
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-- Execute the hook chain. Note that we need to keep the return values
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-- in case another function depends on them.
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local hook_chain = get_hook_chain(orig)
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-- We need to keep return values in case another function depends on them
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local values = { hook_chain(...) }
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if after_hooks and #after_hooks > 0 then
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for i = 1, #after_hooks do after_hooks[i](...) end
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end
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--print(#values)
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return unpack(values)
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end
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if obj then
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-- object cannot be a string at this point, so we don't need to check for that.
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if not _registry.origs[obj] then _registry.origs[obj] = {} end
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_registry.origs[obj][method] = orig
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obj[method] = fn
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else
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_registry.origs[method] = orig
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_G[method] = fn
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end
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end
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local function create_hook(self, orig, obj, method, handler, hook_type)
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local err_name = HOOK_ERR_NAME[hook_type]
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if type(handler) ~= "function" then
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self:error("(%s): 'handler' - function expected, got %s", err_name, type(handler))
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return
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end
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if type(obj) == "string" then
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if not _G[obj] then
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return
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end
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obj = _G[obj]
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end
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if not is_orig_hooked(obj, method) then
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create_internal_hook(orig, obj, method)
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end
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-- Check to make sure it wasn't hooked before
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if not is_existing_hook(self, orig, hook_type) then
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-- Also set up related info accessible to the hook object under self.
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if not _registry[self][hook_type] then
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_registry[self][hook_type] = {
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active = {},
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handler = {},
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}
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end
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_registry[self][hook_type].active[orig] = true
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_registry[self][hook_type].handler[orig] = handler
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-- Add to the hook to registry. Raw hooks are unique, so we check for that too.
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if hook_type == HOOK_TYPE_RAW then
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if _registry.hooks[hook_type][orig] then
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self:error("(%s): Attempting to rawhook already hooked function %s", err_name, method)
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else
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_registry.hooks[hook_type][orig] = create_specialized_hook(self, orig, handler, hook_type)
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end
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else
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table.insert(_registry.hooks[hook_type][orig], create_specialized_hook(self, orig, handler, hook_type))
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end
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else
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self:error("(%s): Attempting to rehook already active %s %s.", err_name, err_name, method)
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end
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end
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-- Since we replace the original function, we need to keep its reference around.
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-- This will grab the cached reference if we hooked it before, otherwise return the function.
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local function get_orig_function(self, obj, method)
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-- Validate types
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if obj and not (type(obj) == "table" or type(obj) == "string") then
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self:error("(hook): 'object' - table or string expected, got %s", type(obj))
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return
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end
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if type(method) ~= "string" then
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self:error("(hook): 'method' - string expected, got %s", type(method))
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return
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end
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if obj then
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-- obj can be a string. We'll need to grab the actual object first.
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-- if we can't find object, we don't need to go any further.
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if type(obj) == "string" then
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if not _G[obj] then return end
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obj = _G[obj]
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end
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if is_orig_hooked(obj, method) then
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return _registry.origs[obj][method]
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else
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return obj[method]
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end
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else
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if is_orig_hooked(obj, method) then
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return _registry.origs[method]
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else
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return _G[method]
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end
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end
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end
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-- ####################################################################################################################
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-- ##### VMFMod #######################################################################################################
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-- ####################################################################################################################
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-- NEW API
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-- Based on discord discussion, this is a refined version of the api functions,
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-- with better definitions for their roles. These functions will also return an object
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-- for the modders to control the hooks that they define, should they decide to do it.
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-- :before() provides a callback before a function is called. You have no control over the execution of the
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-- original function, nor can you change its return values.
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-- This type of hook is typically used if you need to know a function was called, but dont want to modify it.
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-- These will always be executed before the hook chain.
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-- Due to discussion, handler may not receive any arguments, but will see what the use cases are with them first.
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function HookMixin:new_before(obj, method, handler)
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if type(method) == "function" then
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method, handler, obj = obj, method, nil
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end
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local orig = get_orig_function(self, obj, method)
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create_hook(self, orig, obj, method, handler, HOOK_TYPE_BEFORE)
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end
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-- :after() provides callback after a function is called. You have no control over the execution of the
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-- original function, nor can you change its return values.
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-- These will always be executed after the hook chain.
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-- This is similar to :front() functionality in V1 modding.
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function HookMixin:new_after(obj, method, handler)
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if type(method) == "function" then
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method, handler, obj = obj, method, nil
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end
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local orig = get_orig_function(self, obj, method)
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create_hook(self, orig, obj, method, handler, HOOK_TYPE_AFTER)
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end
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-- :hook() will allow you to hook a function, allowing your handler to replace the function in the stack,
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-- and control it's execution. All hooks on the same function will be part of a chain, with the
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-- original function at the end. Your handler has to call the next function in the chain manually.
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-- The chain of event is determined by mod load order.
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function HookMixin:new_hook(obj, method, handler)
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if type(method) == "function" then
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method, handler, obj = obj, method, nil
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end
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local orig = get_orig_function(self, obj, method)
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create_hook(self, orig, obj, method, handler, HOOK_TYPE_NORMAL)
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end
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-- :rawhook() allows you to directly hook a function, replacing it. The original function will bever be called.
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-- This hook will not be part of the hook chain proper, instead taking the place of the original function.
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-- This is similar to :back functionality that was sparsely used in old V1 mods.
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-- This there is a limit of a single rawhook for any given function.
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-- This should only be used as a last resort due to its limitation and its potential to break the game if not careful.
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function HookMixin:new_rawhook(obj, method, handler)
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if type(method) == "function" then
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method, handler, obj = obj, method, nil
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end
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local orig = get_orig_function(self, obj, method)
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create_hook(self, orig, obj, method, handler, HOOK_TYPE_RAW)
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end
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-- ####################################################################################################################
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-- ##### VMF internal functions and variables #########################################################################
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-- ####################################################################################################################
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-- -- removes all hooks when VMF is about to be reloaded
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-- vmf.hooks_unload = function()
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-- end
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-- put the hook mixin inside VMFMod
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do
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for k, v in pairs(HookMixin) do
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VMFMod[k] = v
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end
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end
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