Welcome to the Bitsquid Blender Tools wiki!
For now, this is just a rough draft and random collection of snippets.
Getting started
Choosing a root directory
Bitsquid's resource paths are, like in most other game engines, based on a single project root directory.
The most simple way to reflect this in Blender (and therefore the default) is to consider the current .blend
file's directory (i.e. where it is stored) and the project root.
However, this may become a limitation in the long term. Therefore, the Scene Properties panel now includes a new section Bitsquid
that holds the Project Root
setting.
Set this to a directory of your choice or leave the default of //
to indicate the current .blend
files directory.
Export .unit
s and .material
s
Within the Object Properties and Material Properties panels, a new section Bitsquid
was added that allows exporting a .unit
and .material
file from the respective resource.
The associated path option can be used to choose a directory to store these files to. While it is not enforced, it is recommended to choose a subdirectory of the current project root.