218 lines
6.2 KiB
Python
218 lines
6.2 KiB
Python
# Bitsquid Blender Tools
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# Copyright (C) 2021 Lucas Schwiderski
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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bl_info = {
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"name": "Bitsquid Engine",
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"author": "Lucas Schwiderski",
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"version": (0, 0, 1),
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"blender": (2, 90, 0),
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"location": "File > Import-Export",
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"description": "Import-Export Bitsquid related files",
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"category": "Import-Export",
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}
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# Reload sub modules if they are already loaded
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if "bpy" in locals():
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import importlib
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if "unit_export" in locals():
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importlib.reload(unit_export)
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if "material_export" in locals():
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importlib.reload(material_export)
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import bpy
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from bpy.types import (
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Panel,
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Operator,
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PropertyGroup,
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)
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from bpy.props import (
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EnumProperty,
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BoolProperty,
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StringProperty,
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PointerProperty,
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)
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from bpy_extras.io_utils import (
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ExportHelper,
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axis_conversion,
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orientation_helper,
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path_reference_mode,
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)
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from bitsquid.unit import export as unit_export
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from bitsquid.material import export as material_export
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class BitsquidSettings(PropertyGroup):
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project_root: StringProperty(
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name="Project Root",
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description="The project directory considered as root path for all Bitsquid related operations.",
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default="//",
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subtype='DIR_PATH',
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)
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class SCENE_PT_bitsquid(Panel):
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bl_label = "Bitsquid"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = False
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layout.use_property_decorate = False
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bitsquid = context.scene.bitsquid
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layout.prop(bitsquid, "project_root", text="Project Root")
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class BitsquidObjectSettings(PropertyGroup):
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filepath: StringProperty(
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name="Unit File Path",
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description="The directory to store the .unit file in. Needs to be within the project root.",
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default="//",
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subtype='DIR_PATH',
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)
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export_materials: BoolProperty(
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name="Export materials",
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description="Automatically export all referenced materials",
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default=True,
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)
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class OBJECT_OT_bitsquid_export(Operator):
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"""Export this object into a Bitsquid Unit file"""
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bl_idname = "object.bitsquid_export_unit"
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bl_label = "Export .unit"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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object = context.active_object
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return bpy.data.is_saved and object is not None and object.type == 'MESH'
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def execute(self, context):
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object = context.active_object
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if object.bitsquid.export_materials:
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for material_slot in object.material_slots.values():
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material_export.save(self, context, material_slot.material)
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return unit_export.save(self, context, object)
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class OBJECT_PT_bitsquid(Panel):
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bl_label = "Bitsquid"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "object"
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def draw(self, context):
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object = context.object
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layout = self.layout
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if object.type != 'MESH':
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layout.label(text="Only objects of type 'MESH' are supported.")
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return
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layout.use_property_split = False
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layout.use_property_decorate = False
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bitsquid = object.bitsquid
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layout.prop(bitsquid, "filepath", text="Unit File Path")
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layout.prop(bitsquid, "export_materials", text="Export materials")
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layout.operator("object.bitsquid_export_unit", text="Export .unit")
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class BitsquidMaterialSettings(PropertyGroup):
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filepath: StringProperty(
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name="Material File Path",
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description="The directory to store the .material file in. Needs to be within the project root.",
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default="//",
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subtype='DIR_PATH',
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)
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class MATERIAL_OT_bitsquid_export(Operator):
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"""Export this material into a Bitsquid Material file"""
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bl_idname = "object.bitsquid_export_material"
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bl_label = "Export .material"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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return bpy.data.is_saved and context.active_object is not None
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def execute(self, context):
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material = context.active_material
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return unit_export.save(self, context, material)
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class MATERIAL_PT_bitsquid(Panel):
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bl_label = "Bitsquid"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "material"
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@classmethod
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def poll(cls, context):
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object = context.active_object
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return len(object.material_slots) > 0
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = False
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layout.use_property_decorate = False
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bitsquid = context.material.bitsquid
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layout.prop(bitsquid, "filepath", text="Material File Path")
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layout.operator("object.bitsquid_export_material", text="Export .material")
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# Register
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classes = [
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BitsquidSettings,
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SCENE_PT_bitsquid,
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BitsquidObjectSettings,
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OBJECT_PT_bitsquid,
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OBJECT_OT_bitsquid_export,
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BitsquidMaterialSettings,
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MATERIAL_PT_bitsquid,
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MATERIAL_OT_bitsquid_export,
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]
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def register():
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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bpy.types.Scene.bitsquid = PointerProperty(type=BitsquidSettings)
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bpy.types.Object.bitsquid = PointerProperty(type=BitsquidObjectSettings)
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bpy.types.Material.bitsquid = PointerProperty(type=BitsquidMaterialSettings)
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def unregister():
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del bpy.types.Scene.bitsquid
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from bpy.utils import unregister_class
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for cls in reversed(classes):
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unregister_class(cls)
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if __name__ == "__main__":
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register()
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