Add preset material, pull more variables into the template #5
3 changed files with 49 additions and 12 deletions
BIN
addons/bitsquid/BitsquidPBR.blend
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addons/bitsquid/BitsquidPBR.blend
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@ -13,7 +13,7 @@
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#
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#
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# You should have received a copy of the GNU General Public License
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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import os
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bl_info = {
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bl_info = {
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"name": "Bitsquid Engine",
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"name": "Bitsquid Engine",
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@ -35,6 +35,7 @@ if "bpy" in locals():
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import bpy
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import bpy
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from bpy.app.handlers import persistent
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from bpy.types import (
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from bpy.types import (
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Panel,
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Panel,
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Operator,
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Operator,
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@ -158,8 +159,8 @@ class MATERIAL_OT_bitsquid_export(Operator):
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return bpy.data.is_saved and context.active_object is not None
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return bpy.data.is_saved and context.active_object is not None
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def execute(self, context):
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def execute(self, context):
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material = context.active_material
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material = context.material
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return unit_export.save(self, context, material)
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return material_export.save(self, context, material)
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class MATERIAL_PT_bitsquid(Panel):
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class MATERIAL_PT_bitsquid(Panel):
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@ -213,6 +214,26 @@ def unregister():
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for cls in reversed(classes):
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for cls in reversed(classes):
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unregister_class(cls)
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unregister_class(cls)
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def import_template():
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cwd = os.path.dirname(os.path.realpath(__file__))
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blendfile = cwd + "\\BitsquidPBR.blend"
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section = "\\Material\\"
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object = "Stingray Standard"
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filepath = blendfile + section + object
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directory = blendfile + section
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filename = object
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bpy.ops.wm.append(
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filepath=filepath,
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filename=filename,
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directory=directory)
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@persistent
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def load_handler(dummy):
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import_template()
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bpy.app.handlers.load_post.append(load_handler)
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if __name__ == "__main__":
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if __name__ == "__main__":
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register()
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register()
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@ -29,30 +29,30 @@ variables = {
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base_color = {
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base_color = {
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type = "vector3"
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type = "vector3"
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value = [
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value = [
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1
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{{ base_color[0] }}
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0.333333333333333
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{{ base_color[1] }}
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0
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{{ base_color[2] }}
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]
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]
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}
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}
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emissive = {
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emissive = {
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type = "vector3"
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type = "vector3"
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value = [
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value = [
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0
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{{ emissive[0] }}
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0
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{{ emissive[1] }}
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0
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{{ emissive[2] }}
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]
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]
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}
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}
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emissive_intensity = {
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emissive_intensity = {
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type = "scalar"
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type = "scalar"
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value = 1
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value = {{ emissive_intensity }}
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}
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}
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metallic = {
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metallic = {
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type = "scalar"
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type = "scalar"
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value = 0
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value = {{ metallic }}
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}
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}
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roughness = {
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roughness = {
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type = "scalar"
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type = "scalar"
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value = 0.91
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value = {{ roughness }}
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}
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}
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use_ao_map = {
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use_ao_map = {
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type = "scalar"
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type = "scalar"
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@ -102,7 +102,23 @@ def save(self, context, material):
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namespace = {
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namespace = {
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'material': material,
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'material': material,
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'base_color': (1, 1, 1),
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'roughness': 0.0,
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'metallic': 0.0,
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'emissive': (0, 0, 0),
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'emissive_intensity': 0,
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}
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}
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nodes = material.node_tree.nodes
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try:
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namespace['base_color'] = nodes["Base Color"].outputs[0].default_value
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namespace['roughness'] = nodes["Roughness"].outputs[0].default_value
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namespace['metallic'] = nodes["Metallic"].outputs[0].default_value
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namespace['emissive'] = nodes["Emissive"].outputs[0].default_value
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namespace['emissive_intensity'] = nodes["Emissive Intensity"].outputs[0].default_value
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except:
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print("Couldn't find Stingray Standard nodes")
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content = step.Template(template, strip=False).expand(namespace)
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content = step.Template(template, strip=False).expand(namespace)
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with open(filepath, "w", encoding="utf8", newline="\n") as f:
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with open(filepath, "w", encoding="utf8", newline="\n") as f:
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