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Export textures #4

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opened 2021-04-20 20:15:46 +02:00 by lschwiderski · 0 comments
lschwiderski commented 2021-04-20 20:15:46 +02:00 (Migrated from gitlab.com)

Rough outline

  • Create .texture file
    • Create variables for all the various export options. It makes more sense to have these in the "Properties" pane, since they should be stored per texture object, rather than in an export dialog, where values would be re-used for any .texture export.
  • Link texture in .material
  • Add option to export/copy the image file as well
    • If option is set to false, the .texture export has to verify that the image file is accessible from within the project directory, as it needs to specify the file name.

Unclear for now

  • How/where is UV data stored?
  • Do we want a separate export path for image files? For now, people seem to store both image files and .texture next to each other.
  • Do texture types have different output options? If so, does it make sense to create a preset UI for texture properties?
### Rough outline - Create `.texture` file - Create variables for all the various export options. It makes more sense to have these in the "Properties" pane, since they should be stored per texture object, rather than in an export dialog, where values would be re-used for any `.texture` export. - Link texture in `.material` - Add option to export/copy the image file as well - If option is set to false, the `.texture` export has to verify that the image file is accessible from within the project directory, as it needs to specify the file name. ### Unclear for now - How/where is UV data stored? - Do we want a separate export path for image files? For now, people seem to store both image files and `.texture` next to each other. - Do texture types have different output options? If so, does it make sense to create a preset UI for texture properties?
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Reference: bitsquid/bitsquid-blender-tools#4
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