Tracking issue to implement export functionality for material shader nodes #1
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Bitsquid's Flow features similar functionality to Blender's shader nodes for complex material setups.
It would be nice to find a way to export Blender's system into data compatible that Bitsquid can compile.
The first step will likely be analyzing the materials from the Vermintide 2 SDK, as these represent the functionality behind the current (crude) template.
While it might be possible to just create some approximate translations (e.g. "if material has diffuse map, write to base color"), ideally, we would be able to replicate those base materials within Blender for everyone to import and build a pipeline that correctly exports those into the same
.material
file we manually create right now.changed title from Tracking issue to implement export functionality for material shder nodes to Tracking issue to implement export functionality for material sh{+a+}der nodes