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Tracking issue to implement export functionality for material shader nodes #1

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opened 2021-04-04 21:14:06 +02:00 by lschwiderski · 2 comments
lschwiderski commented 2021-04-04 21:14:06 +02:00 (Migrated from gitlab.com)

Bitsquid's Flow features similar functionality to Blender's shader nodes for complex material setups.
It would be nice to find a way to export Blender's system into data compatible that Bitsquid can compile.

Bitsquid's Flow features similar functionality to Blender's shader nodes for complex material setups. It would be nice to find a way to export Blender's system into data compatible that Bitsquid can compile.
lschwiderski commented 2021-04-04 21:20:49 +02:00 (Migrated from gitlab.com)

The first step will likely be analyzing the materials from the Vermintide 2 SDK, as these represent the functionality behind the current (crude) template.
While it might be possible to just create some approximate translations (e.g. "if material has diffuse map, write to base color"), ideally, we would be able to replicate those base materials within Blender for everyone to import and build a pipeline that correctly exports those into the same .material file we manually create right now.

The first step will likely be analyzing the materials from the Vermintide 2 SDK, as these represent the functionality behind the current (crude) template. While it might be possible to just create some approximate translations (e.g. "if material has diffuse map, write to base color"), ideally, we would be able to replicate those base materials within Blender for everyone to import _and_ build a pipeline that correctly exports those into the same `.material` file we manually create right now.
lschwiderski commented 2021-04-04 21:24:45 +02:00 (Migrated from gitlab.com)

changed title from Tracking issue to implement export functionality for material shder nodes to Tracking issue to implement export functionality for material sh{+a+}der nodes

changed title from **Tracking issue to implement export functionality for material shder nodes** to **Tracking issue to implement export functionality for material sh{+a+}der nodes**
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Reference: bitsquid/bitsquid-blender-tools#1
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