feat: Implement material export
Signed-off-by: Lucas Schwiderski <lucas@lschwiderski.de>
This commit is contained in:
parent
7c893e093b
commit
8b3ae73bce
3 changed files with 231 additions and 16 deletions
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@ -28,8 +28,11 @@ bl_info = {
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# Reload sub modules if they are already loaded
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# Reload sub modules if they are already loaded
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if "bpy" in locals():
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if "bpy" in locals():
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import importlib
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import importlib
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importlib.reload(unit_export)
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if "unit_export" in locals():
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importlib.reload(unit)
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importlib.reload(unit_export)
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if "material_export" in locals():
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importlib.reload(material_export)
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import bpy
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import bpy
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from bpy.types import (
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from bpy.types import (
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@ -38,17 +41,19 @@ from bpy.types import (
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PropertyGroup,
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PropertyGroup,
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)
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)
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from bpy.props import (
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from bpy.props import (
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StringProperty,
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EnumProperty,
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EnumProperty,
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BoolProperty,
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StringProperty,
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PointerProperty,
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PointerProperty,
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)
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)
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from bpy_extras.io_utils import (
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from bpy_extras.io_utils import (
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ExportHelper,
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ExportHelper,
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axis_conversion,
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orientation_helper,
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orientation_helper,
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path_reference_mode,
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path_reference_mode,
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axis_conversion,
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)
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)
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from bitsquid.unit import export as unit_export
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from bitsquid.unit import export as unit_export
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from bitsquid.material import export as material_export
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class BitsquidSettings(PropertyGroup):
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class BitsquidSettings(PropertyGroup):
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@ -65,7 +70,6 @@ class SCENE_PT_bitsquid(Panel):
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bl_space_type = "PROPERTIES"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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bl_context = "scene"
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# bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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@ -84,6 +88,12 @@ class BitsquidObjectSettings(PropertyGroup):
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subtype='DIR_PATH',
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subtype='DIR_PATH',
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)
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)
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export_materials: BoolProperty(
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name="Export materials",
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description="Automatically export all referenced materials",
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default=True,
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)
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class OBJECT_OT_bitsquid_export(Operator):
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class OBJECT_OT_bitsquid_export(Operator):
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"""Export this object into a Bitsquid Unit file"""
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"""Export this object into a Bitsquid Unit file"""
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@ -91,15 +101,18 @@ class OBJECT_OT_bitsquid_export(Operator):
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bl_label = "Export .unit"
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bl_label = "Export .unit"
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bl_options = {'REGISTER'}
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bl_options = {'REGISTER'}
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filepath: StringProperty(subtype='DIR_PATH')
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@classmethod
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@classmethod
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def poll(cls, context):
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def poll(cls, context):
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return bpy.data.is_saved and context.active_object is not None
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object = context.active_object
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return bpy.data.is_saved and object is not None and object.type == 'MESH'
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def execute(self, context):
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def execute(self, context):
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print("Export .unit")
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object = context.active_object
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return unit_export.save(self, context, context.object.bitsquid.unit_filepath)
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if object.bitsquid.export_materials:
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for material_slot in object.material_slots.values():
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material_export.save(self, context, material_slot.material)
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return unit_export.save(self, context, object)
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class OBJECT_PT_bitsquid(Panel):
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class OBJECT_PT_bitsquid(Panel):
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@ -107,16 +120,67 @@ class OBJECT_PT_bitsquid(Panel):
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bl_space_type = "PROPERTIES"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_region_type = "WINDOW"
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bl_context = "object"
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bl_context = "object"
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# bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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object = context.object
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layout = self.layout
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if object.type != 'MESH':
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layout.label(text="Only objects of type 'MESH' are supported.")
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return
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layout.use_property_split = False
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layout.use_property_decorate = False
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bitsquid = object.bitsquid
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layout.prop(bitsquid, "unit_filepath", text="Unit File Path")
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layout.prop(bitsquid, "export_materials", text="Export materials")
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layout.operator("object.bitsquid_export_unit", text="Export .unit")
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class BitsquidMaterialSettings(PropertyGroup):
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material_filepath: StringProperty(
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name="Material File Path",
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description="The directory to store the .material file in. Needs to be within the project root.",
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default="//",
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subtype='DIR_PATH',
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)
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class MATERIAL_OT_bitsquid_export(Operator):
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"""Export this material into a Bitsquid Material file"""
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bl_idname = "object.bitsquid_export_material"
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bl_label = "Export .material"
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bl_options = {'REGISTER'}
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@classmethod
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def poll(cls, context):
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return bpy.data.is_saved and context.active_object is not None
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def execute(self, context):
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material = context.active_material
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return unit_export.save(self, context, material)
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class MATERIAL_PT_bitsquid(Panel):
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bl_label = "Bitsquid"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "material"
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@classmethod
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def poll(cls, context):
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object = context.active_object
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return len(object.material_slots) > 0
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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layout.use_property_split = False
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layout.use_property_split = False
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layout.use_property_decorate = False
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layout.use_property_decorate = False
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bitsquid = context.object.bitsquid
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bitsquid = context.material.bitsquid
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layout.prop(bitsquid, "unit_filepath", text="Unit File Path")
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layout.prop(bitsquid, "material_filepath", text="Material File Path")
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layout.operator("object.bitsquid_export_unit", text="Export .unit")
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layout.operator("object.bitsquid_export_material", text="Export .material")
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# Register
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# Register
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@ -126,6 +190,9 @@ classes = [
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BitsquidObjectSettings,
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BitsquidObjectSettings,
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OBJECT_PT_bitsquid,
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OBJECT_PT_bitsquid,
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OBJECT_OT_bitsquid_export,
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OBJECT_OT_bitsquid_export,
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BitsquidMaterialSettings,
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MATERIAL_PT_bitsquid,
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MATERIAL_OT_bitsquid_export,
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]
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]
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@ -136,6 +203,7 @@ def register():
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bpy.types.Scene.bitsquid = PointerProperty(type=BitsquidSettings)
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bpy.types.Scene.bitsquid = PointerProperty(type=BitsquidSettings)
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bpy.types.Object.bitsquid = PointerProperty(type=BitsquidObjectSettings)
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bpy.types.Object.bitsquid = PointerProperty(type=BitsquidObjectSettings)
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bpy.types.Material.bitsquid = PointerProperty(type=BitsquidMaterialSettings)
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def unregister():
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def unregister():
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101
addon/bitsquid/material/export.py
Normal file
101
addon/bitsquid/material/export.py
Normal file
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@ -0,0 +1,101 @@
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# Bitsquid Blender Tools
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# Copyright (C) 2021 Lucas Schwiderski
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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import os
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import bpy
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from bitsquid import step
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template = """
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parent_material = "core/stingray_renderer/shader_import/standard"
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textures = {}
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variables = {
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base_color = {
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type = "vector3"
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value = [
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1
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0.333333333333333
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0
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]
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}
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emissive = {
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type = "vector3"
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value = [
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0
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0
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0
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]
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}
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emissive_intensity = {
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type = "scalar"
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value = 1
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}
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metallic = {
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type = "scalar"
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value = 0
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}
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roughness = {
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type = "scalar"
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value = 0.91
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}
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use_ao_map = {
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type = "scalar"
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value = 0
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}
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use_color_map = {
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type = "scalar"
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value = 0
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}
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use_emissive_map = {
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type = "scalar"
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value = 0
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}
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use_metallic_map = {
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type = "scalar"
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value = 0
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}
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use_normal_map = {
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type = "scalar"
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value = 0
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}
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use_roughness_map = {
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type = "scalar"
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value = 0
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}
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}
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"""
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def build_filepath(material):
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dir = bpy.path.abspath(material.bitsquid.material_filepath)
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return os.path.join(dir, "{}.material".format(material.name))
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def save(self, context, material):
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filepath = build_filepath(material)
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self.report({'INFO'}, "Saving material to " + filepath)
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namespace = {
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'material': material,
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}
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content = step.Template(template).expand(namespace)
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self.report({'INFO'}, content)
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return {'FINISHED'}
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@ -14,11 +14,57 @@
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# You should have received a copy of the GNU General Public License
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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# along with this program. If not, see <https://www.gnu.org/licenses/>.
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import os
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import bpy
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import bpy
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from bpy_extras import io_utils
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from bitsquid import step
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from bitsquid.material import export as material_export
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template = """
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%if len(materials) > 0:
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materials = {
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%for item in materials:
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{{ item['name'] }} = "{{ item['path'] }}"
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%endfor
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}
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%endif
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renderables = {
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{{ object.name }} = {
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always_keep = false
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culling = "bounding_volume"
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generate_uv_unwrap = false
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occluder = false
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shadow_caster = true
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surface_queries = false
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viewport_visible = true
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}
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}
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"""
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def save(self, context, unit_filepath):
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def build_filepath(object):
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filepath = bpy.path.abspath(unit_filepath)
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dir = bpy.path.abspath(object.bitsquid.unit_filepath)
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return os.path.join(dir, "{}.unit".format(object.name))
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def save(self, context, object):
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filepath = build_filepath(object)
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self.report({'INFO'}, "Saving unit to " + filepath)
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self.report({'INFO'}, "Saving unit to " + filepath)
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materials = []
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for material_slot in object.material_slots.values():
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materials.append({
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'name': material_slot.name,
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'path': material_export.build_filepath(material_slot.material),
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})
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namespace = {
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'object': object,
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'materials': materials,
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}
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content = step.Template(template).expand(namespace)
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self.report({'INFO'}, content)
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return {'FINISHED'}
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return {'FINISHED'}
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