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feat: Implement initial addon

Signed-off-by: Lucas Schwiderski <lucas@lschwiderski.de>
This commit is contained in:
Lucas Schwiderski 2021-04-04 16:00:19 +02:00
parent 12320ad285
commit 716b68313b
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8
4 changed files with 176 additions and 0 deletions

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__pycache__/

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addon/bitsquid/__init__.py Normal file
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# Bitsquid Blender Tools
# Copyright (C) 2021 Lucas Schwiderski
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
bl_info = {
"name": "Bitsquid Engine",
"author": "Lucas Schwiderski",
"version": (0, 0, 1),
"blender": (2, 90, 0),
"location": "File > Import-Export",
"description": "Import-Export Bitsquid related files",
"category": "Import-Export",
}
# Reload sub modules if they are already loaded
if "bpy" in locals():
import importlib
importlib.reload(unit_export)
importlib.reload(unit)
import bpy
from bpy.types import (
Panel,
Operator,
PropertyGroup,
)
from bpy.props import (
StringProperty,
EnumProperty,
PointerProperty,
)
from bpy_extras.io_utils import (
ExportHelper,
orientation_helper,
path_reference_mode,
axis_conversion,
)
from bitsquid.unit import export as unit_export
class BitsquidSettings(PropertyGroup):
project_root: StringProperty(
name="Project Root",
description="The project directory considered as root path for all Bitsquid related operations.",
default="//",
subtype='DIR_PATH',
)
class SCENE_PT_bitsquid(Panel):
bl_label = "Bitsquid"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
# bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False
bitsquid = context.scene.bitsquid
layout.prop(bitsquid, "project_root", text="Project Root")
class BitsquidObjectSettings(PropertyGroup):
unit_filepath: StringProperty(
name="Unit File Path",
description="The directory to store the .unit file in. Needs to be within the project root.",
default="//",
subtype='DIR_PATH',
)
class OBJECT_OT_bitsquid_export(Operator):
"""Export this object into a Bitsquid Unit file"""
bl_idname = "object.bitsquid_export_unit"
bl_label = "Export .unit"
bl_options = {'REGISTER'}
filepath: StringProperty(subtype='DIR_PATH')
@classmethod
def poll(cls, context):
return bpy.data.is_saved and context.active_object is not None
def execute(self, context):
print("Export .unit")
return unit_export.save(self, context, context.object.bitsquid.unit_filepath)
class OBJECT_PT_bitsquid(Panel):
bl_label = "Bitsquid"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
# bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = False
layout.use_property_decorate = False
bitsquid = context.object.bitsquid
layout.prop(bitsquid, "unit_filepath", text="Unit File Path")
layout.operator("object.bitsquid_export_unit", text="Export .unit")
# Register
classes = [
BitsquidSettings,
SCENE_PT_bitsquid,
BitsquidObjectSettings,
OBJECT_PT_bitsquid,
OBJECT_OT_bitsquid_export,
]
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.Scene.bitsquid = PointerProperty(type=BitsquidSettings)
bpy.types.Object.bitsquid = PointerProperty(type=BitsquidObjectSettings)
def unregister():
del bpy.types.Scene.bitsquid
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
if __name__ == "__main__":
register()

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# Bitsquid Blender Tools
# Copyright (C) 2021 Lucas Schwiderski
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
import bpy
def save(self, context, unit_filepath):
filepath = bpy.path.abspath(unit_filepath)
self.report({'INFO'}, "Saving unit to " + filepath)
return {'FINISHED'}