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feat(context): Simplify callbacks

The same simple callback structure works for all the callbacks I've
built so far.
This commit is contained in:
Lucas Schwiderski 2022-05-16 16:24:36 +02:00
parent bfc322c3ad
commit eed57afbda
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8
2 changed files with 5 additions and 35 deletions

View file

@ -10,7 +10,7 @@
/* Calls the user-provided callback with the updated state info.
*/
void context_state_callback(pa_context* c, void* userdata) {
context_state_callback_data* data = (context_state_callback_data*) userdata;
simple_callback_data* data = (simple_callback_data*) userdata;
luaL_checktype(data->L, 1, LUA_TFUNCTION);
luaL_checkudata(data->L, 2, LUA_PA_CONTEXT);
// `lua_call` will pop the function and arguments from the stack, but this callback will likely be called
@ -61,7 +61,7 @@ int context_new(lua_State* L, pa_mainloop_api* pa_api) {
}
lgi_ctx->context = ctx;
lgi_ctx->connected = FALSE;
lgi_ctx->state_callback_data = (context_state_callback_data*) calloc(1, sizeof(struct context_state_callback_data));
lgi_ctx->state_callback_data = prepare_lua_callback(L);
lgi_ctx->event_callback_data = prepare_lua_callback(L);
luaL_getmetatable(L, LUA_PA_CONTEXT);
@ -80,13 +80,7 @@ int context__gc(lua_State* L) {
}
if (ctx->state_callback_data != NULL) {
lua_pushstring(L, LUA_PULSEAUDIO);
lua_rawget(L, LUA_REGISTRYINDEX);
lua_pushstring(L, LUA_PA_REGISTRY);
lua_gettable(L, -2);
luaL_unref(L, -1, ctx->state_callback_data->thread_ref);
free(ctx->state_callback_data);
free_lua_callback(ctx->state_callback_data);
}
if (ctx->event_callback_data != NULL) {
@ -124,25 +118,7 @@ int context_connect(lua_State* L) {
if (nargs > 3)
flags = luaL_checkinteger(L, 4);
// Prepare a new thread to run the callback with
lua_pushstring(L, LUA_PULSEAUDIO);
lua_rawget(L, LUA_REGISTRYINDEX);
lua_pushstring(L, LUA_PA_REGISTRY);
lua_gettable(L, -2);
lua_State* thread = lua_newthread(L);
int thread_ref = luaL_ref(L, -2);
// Copy the callback function and arguments to the thread's stack
lua_pushvalue(L, 3);
lua_pushvalue(L, 1);
lua_xmove(L, thread, 2);
context_state_callback_data* data = calloc(1, sizeof(struct context_state_callback_data));
data->L = thread;
data->thread_ref = thread_ref;
ctx->state_callback_data = data;
pa_context_set_state_callback(ctx->context, context_state_callback, data);
pa_context_set_state_callback(ctx->context, context_state_callback, ctx->state_callback_data);
pa_context_set_subscribe_callback(ctx->context, context_event_callback, ctx->event_callback_data);
// TODO: Check if I need to create bindings for `pa_spawn_api`.

View file

@ -21,16 +21,10 @@
#define LUA_PA_CONTEXT "pulseaudio.context"
typedef struct context_state_callback_data {
lua_State* L;
int thread_ref;
} context_state_callback_data;
typedef struct lua_pa_context {
pa_context* context;
bool connected;
context_state_callback_data* state_callback_data;
simple_callback_data* state_callback_data;
simple_callback_data* event_callback_data;
} lua_pa_context;