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Collection of potential use cases #6
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Reference: bitsquid_dt/p2p#6
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It might be useful to brainstorm use cases/mod ideas that could use the P2P feature, to make more informed design decisions.
Servo Friend by grasmann
An existing, currently client-only mod that spawns a pet. If I understood correctly, it already spawns them for peers as well, but with randomized settings.
Modded networking would enable
Global Hub Chat
I might be wrong, but I believe the Morningstar chat might only be limited to the hub instance (i.e. 20 people).
A potential use case would be to implement chat rooms available to all mod users, or split by region/language.
And if there was a version of this library that was consumable by arbitrary applications, one could even create the equivalents of matrix bridges.
Custom/private games
Multiplayer matches that don't run on Fatshark's dedicated servers, and instead run in the p2p fashion from VT2.
Notable considerations:
That could technically be done with the game's
url_request
, but that has already shown some limitationsCustom Emotes
A way to trigger existing, or even custom emotes or voice lines on an opt-in peer.
raindish had a PoC to make the other load and display a texture, but sending arbitrary image links has great potential to be griefed. But having a mod that bundles vetted "things" (voice lines, images, ...) and the the ability to trigger them should be fine.