Update 'Migrating from loose files'

Lucas Schwiderski 2023-03-02 17:48:24 +01:00
parent 70e5892758
commit cc36dd3d2e

@ -17,16 +17,18 @@ description = ""
// A version number to track changes in your mod with. Not used, yet, but good practice to always have anyways.
version = ""
// The Lua files passed in the second parameter of DMF's `new_mod`
// File paths to Lua files, as passed in the second parameter of DMF's `new_mod`
resources = {
// The Lua file to be called by DMF when it initializes your mod.
// The Lua file to be called by DMF when it initializes your mod.
init = ""
// The Lua file returning the mod's DMF configuration.
data = ""
// The Lua file returning localization strings to be registered with DMF.
localization = ""
}
packages = [
// At least one package file to load your files. It doesn't have to be named after your mod's ID value, but it is good practice to do so.
// At least one package file to load your files. It doesn't have to be named after your mod's ID value, but it is good practice to do so.
"packages/<id>"
]
```
@ -37,7 +39,7 @@ The `.package` file supports wildcards, so the most simple version would look li
```sjson
lua = [
"scripts/mods/<id>/*"
"scripts/mods/<id>/*"
]
```