Update dtmt.cfg Reference
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1 changed files with 12 additions and 3 deletions
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@ -13,17 +13,26 @@ See [Autodesk Stingray: About the SJSON data format](https://help.autodesk.com/v
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```sjson
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```sjson
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// The unique mod ID. Both DTMM and DMF will run into issues if this overlaps with another mod
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// The unique mod ID. Both DTMM and DMF will run into issues if this overlaps with another mod
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id = DMF
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id = DMF
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// The human-readable name of the mod. This will show up in places like DTMM's mod list and DMF's options view
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// The human-readable name of the mod. This will show up in places like DTMM's mod list and DMF's options view
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name = "Darktide Mod Framework"
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name = "Darktide Mod Framework"
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// A one- or two-sentence summary of what your mod does. Shows up in DTMM
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// A one- or two-sentence summary of what your mod does. Shows up in DTMM
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summary = "An open-source, community-run framework that provides enhanced Darktide modding support."
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summary = "An open-source, community-run framework that provides enhanced Darktide modding support."
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// A version number to track changes in your mod with. Shows up in DTMM
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// A version number to track changes in your mod with. Shows up in DTMM
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version = "2023-03-12"
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version = "2023-03-12"
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// Name of the individual or group that made this mod. Shows up in DTMM
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// Name of the individual or group that made this mod. Shows up in DTMM
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author = "Darktide Modders"
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author = "Darktide Modders"
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// A file path with extension to an image to show in DTMM. Recommended width: 500 - 1000 px
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// A file path with extension to an image to show in DTMM. Recommended width: 500 - 1000 px
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image = "assets/icon.png"
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image = "assets/icon.png"
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// Needs to be set to `false` explicitly for mods that don't use `dtmt` to build.
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// When `false`, the `packages` field will be ignored.
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bundled = false
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// A list of arbitrary strings that will show up in DTMM.
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// A list of arbitrary strings that will show up in DTMM.
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// Grouping, filtering and other features may be implemented in the future, so you'll want to match up with other mods
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// Grouping, filtering and other features may be implemented in the future, so you'll want to match up with other mods
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categories = [
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categories = [
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@ -50,17 +59,17 @@ depends = [
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resources = {
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resources = {
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// The Lua file to be called by DMF when it initializes your mod.
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// The Lua file to be called by DMF when it initializes your mod.
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init = "scripts/mods/DMF/init"
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init = "scripts/mods/DMF/init"
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// The Lua file returning the mod's DMF configuration.
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// (Optional) The Lua file returning the mod's DMF configuration.
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data = "scripts/mods/DMF/data"
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data = "scripts/mods/DMF/data"
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// The Lua file returning localization strings to be registered with DMF.
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// (Optional) The Lua file returning localization strings to be registered with DMF.
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localization = "scripts/mods/DMF/localization"
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localization = "scripts/mods/DMF/localization"
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}
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}
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// Will be skipped when `bundled = false`
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packages = [
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packages = [
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// At least one package file (without extension) to load your files. It doesn't have to be named after your mod's ID value, but it is good practice to do so.
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// At least one package file (without extension) to load your files. It doesn't have to be named after your mod's ID value, but it is good practice to do so.
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"packages/mods/DMF"
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"packages/mods/DMF"
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]
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]
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```
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```
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**Note:** Unless otherwise noted file paths must be specified _without_ file extension.
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**Note:** Unless otherwise noted file paths must be specified _without_ file extension.
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