Update 'Migrating from loose files'
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8f9f19043b
commit
98f0765738
1 changed files with 5 additions and 5 deletions
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@ -29,7 +29,7 @@ The `.package` file supports wildcards, so the most simple version would look li
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```sjson
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```sjson
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lua = [
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lua = [
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"scripts/mods/<id>/*"
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"scripts/mods/DMF/*"
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]
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]
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```
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```
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@ -37,19 +37,19 @@ A suggested final file structure looks as follows:
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```none
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```none
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<path/to/new/folder>
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<path/to/new/folder>
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└──<id>
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└──DMF
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├──dtmt.cfg
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├──dtmt.cfg
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├──packages
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├──packages
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│ └──mods
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│ └──mods
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│ └──<id>.package
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│ └──DMF.package
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└──scripts
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└──scripts
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└──mods
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└──mods
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└──<id>
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└──DMF
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├──data.lua
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├──data.lua
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├──init.lua
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├──init.lua
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└──localization.lua
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└──localization.lua
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```
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```
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All additional Lua files can then be dropped into `scripts/mods/<id>` (subdirectories are supported) and can be `require`d in-game with the full path, e.g. `require("scripts/mods/<id>/my_extra_file")`.
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All additional Lua files can then be dropped into `scripts/mods/DMF` (sub-directories are supported) and can be `require`d in-game with the full path, e.g. `require("scripts/mods/DMF/my_extra_file")`.
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Modding veterans from VT2 may recognize this file structure 🙂
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Modding veterans from VT2 may recognize this file structure 🙂
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