Update 'Building your first mod'

Lucas Schwiderski 2023-03-16 15:09:23 +01:00
parent bdc9f16b5d
commit 86005ffc21

@ -2,7 +2,7 @@ In a Command Prompt/terminal, run `dtmt new <path/to/new/folder>` to create a sk
During this, DTMT will prompt for several fields, including: During this, DTMT will prompt for several fields, including:
- `name`: The human-readable name of your mod. This will show up in various places like DTMM's mod list or DMF's mod options view. - `name`: The human-readable name of your mod. This will show up in various places like DTMM's mod list or DMF's mod options view.
- `id`: A unique ID for your mod. The default is generated from `name` and should be good enough in most cases (clicking Enter without typing accepts the default value). This will be used throughout your code (e.g. in `get_mod()` calls). - `id`: A unique ID for your mod. The default is generated from `name` and should be good enough in most cases (clicking `Enter` without typing accepts the default value). This will be used throughout your code (e.g. in `get_mod()` calls).
DTMT will now create the given directory from the mod template: DTMT will now create the given directory from the mod template:
@ -11,6 +11,7 @@ DTMT will now create the given directory from the mod template:
└──<id> └──<id>
├──dtmt.cfg ├──dtmt.cfg
├──packages ├──packages
│ └──mods
│ └──<id>.package │ └──<id>.package
└──scripts └──scripts
└──mods └──mods