From 6a4539f5e0796c8dad418e8f35fbb9410f29cd08 Mon Sep 17 00:00:00 2001 From: Lucas Schwiderski Date: Tue, 28 Mar 2023 22:43:07 +0200 Subject: [PATCH] Update 'Migrating from loose files' --- Migrating-from-loose-files.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Migrating-from-loose-files.md b/Migrating-from-loose-files.md index 0a7b929..ea33ab2 100644 --- a/Migrating-from-loose-files.md +++ b/Migrating-from-loose-files.md @@ -17,7 +17,7 @@ To migrate Lua files from a loose file structure to something that can be built - a `dtmt.cfg` that defines the mod's metadata, entry points and packages - at least one `.package` file that includes your Lua files -One way to quickly generate a skeleton would be to use `dtmt new` in a new location as outlined in [Building your first mod](Building-your-first-mod), then moving files over from your old location. +One way to quickly generate a skeleton would be to use `dtmt new` in a new location as outlined in [Building your first mod](Building-your-first-mod), then move files over from your old location. If you want to migrate manually, or need to edit things, read on: