Update 'Migrating from loose files'

Lucas Schwiderski 2023-03-16 15:05:35 +01:00
parent 1467d5a2b1
commit 46243aaada

@ -13,10 +13,15 @@ id = ""
// The human-readable name of the mod. This will show up in places like DTMM's mod list and DMF's options view
name = ""
// A summary of what your mod does. Shows up in DTMM
description = ""
// A version number to track changes in your mod with. Not used, yet, but good practice to always have anyways.
summary = ""
// A version number to track changes in your mod with. Shows up in DTMM
version = ""
// A list of mod IDs that this mod depends on.
depends = [
DMF
]
// File paths to Lua files, as passed in the second parameter of DMF's `new_mod`
resources = {
// The Lua file to be called by DMF when it initializes your mod.
@ -33,7 +38,7 @@ packages = [
]
```
Please note that all file paths should be specified _without_ file extension. The `resources` section can be adapted from the contents of your `.mod` file. All instances of `<id>` are intended to be replaced with the value you specify in `id = ""`, i.e. the value passed to DMF's `new_mod` and `get_mod`.
Please note that all file paths should be specified _without_ file extension. The `resources` section can be adapted from the contents of your `.mod` file. All instances of `<id>` are intended to be replaced with the value you specify in `id = ""`, which must be the same value you pass to DMF's `new_mod` and `get_mod`.
The `.package` file supports wildcards, so the most simple version would look like this:
@ -59,6 +64,6 @@ A suggested final file structure looks as follows:
└──localization.lua
```
All additional Lua files can then be dropped into `scripts/mods/<id>` (sub-directories are supported) and can be `require`d in-game with the full path, e.g. `require("scripts/mods/<id>/my_extra_file")`.
All additional Lua files can then be dropped into `scripts/mods/<id>` (subdirectories are supported) and can be `require`d in-game with the full path, e.g. `require("scripts/mods/<id>/my_extra_file")`.
Modding veterans from VT2 may recognize this file structure 🙂