Update 'Migrating from loose files'
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> **NOTE**: If this is your first time migrating a mod, I strongly suggest going through [Building your first mod](Building-your-first-mod) once, to play around with and get a feel for the new file structure, as well as how to use DTMT to build the mod bundles.
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## Automatically
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For most projects, the built-in migration command should be enough to convert a mod to the DTMT project structure:
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1. Install DTMT and add its location to your PATH variable.
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2. Determine a directory to migrate the mod to. The migration will create a new folder named after the mod here. In-place migrations are not supported.
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E.g.: `C:\projects`
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3. Locate the `.mod` file for your mod.
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4. In a Command Prompt (or similar terminal application, e.g. Microsoft Terminal), execute `dtmt migrate C:\path\to\my_mod.id C:\projects`
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## Manually
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To migrate Lua files from a loose file structure to something that can be built into mod bundles with DTMT, the following is needed:
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- a `dtmt.cfg` that defines the mod's metadata, entry points and packages
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