Add Reverse Engineering - Textures
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Reverse Engineering - Textures.-.md
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Reverse Engineering - Textures.-.md
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## General
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Textures are usually split into two data blobs:
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- Metadata and a small mipmap directly in the bundle
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- All other mipmaps in stream files
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### Formats
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Formats observed so far:
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| FourCC | DXGI |
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|---------|-------|
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| `DX10` | `BC5_UNORM` |
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## Decompiling
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As an initial implementation, decompilation only extracts the largest (i.e. first) mipmap from streamed content.
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