A set of modding tools for the newest generation of the Bitsquid game engine that powers the game Warhammer 40.000: Darktide.
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2023-02-25 19:33:38 +01:00
crates feat(dtmm): Improve mod main logging 2023-02-25 19:33:38 +01:00
lib fix(sdk): Fix generating Lua file names during compilation 2023-02-25 16:28:21 +01:00
.fdignore feat: Implement directly loading Oodle library 2022-11-13 23:23:00 +01:00
.gitignore feat: Implement bundle writing and file injecting 2022-11-16 09:36:46 +01:00
.gitmodules chore: Turn project structure into workspace 2022-11-18 10:44:01 +01:00
Cargo.lock feat(dtmt): Validate path values in dtmt.cfg 2023-02-25 10:12:23 +01:00
Cargo.toml chore: Turn project structure into workspace 2022-11-18 10:44:01 +01:00
CHANGELOG.adoc feat: Implement command to create mod project from template 2023-01-07 21:53:56 +01:00
LICENSE chore: Initialize project 2022-11-01 12:10:05 +01:00
README.adoc doc: Improve README wording 2023-01-01 23:47:53 +01:00
rust-toolchain.toml chore: Initialize project 2022-11-01 12:10:05 +01:00
rustfmt.toml feat: Implement bundle decompression 2022-11-01 17:35:47 +01:00

Darktide Mod Tools

A set of tools to develop mods for the newest generation of the Bitsquid game engine that powers the game Warhammer 40.000: Darktide.

Quickstart

  1. Download the latest release for your platform.

  2. Place the binary for your system and dictionary.csv next to each other.

  3. Open a command prompt, navigate to the downloaded binary and run dtmt.exe help.

  4. Use the help command (it works for subcommands, too) and the CLI Reference.

Runtime dependencies

The LuaJit decompiler (short "ljd") is used to decompile Lua files. A version tailored specifically to Bitsquid may be found here: https://github.com/Aussiemon/ljd.

A custom executable location may be passed via the --ljd flag during extraction, otherwise decompilation expects ljd to be found via the PATH environmental variable.

Building

  1. Install Rust from rust-lang.org or via the preferred means for your system.

  2. Download or clone this source code. Make sure to include the submodules in lib/.

  3. Run cargo build.