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For most of the game files, we don't know the actual name, only the hash of that name. To still allow building bundles that contain files with that name (e.g. to override a game file with a custom one), there needs to be a way to tell DTMT to name a file such that its hash is the same as the one in the game. The initial idea was to just expect the file name on disk to be the hash, but that wouldn't allow for arbitrary folder structures anymore. So instead, there is now a new, optional setting in `dtmt.cfg`, where the modder can map a file path to an override name. |
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ansi-parser@27beb4bc1f | ||
color-eyre@b40962a61c | ||
dtmt-shared | ||
luajit2-sys@5d1a075742 | ||
nexusmods | ||
oodle | ||
sdk | ||
serde_sjson@73d2b23ce5 |