dtmt/lib
Lucas Schwiderski 63fb0a1c08
Reverse DDSImage::load
Decompiling the game binary shows a rather elaborate algorithm to load
DDS images from binary. Though comparing it to Microsoft's documentation
on DDS, most of it seems to be pretty standard handling.

However, we don't actually need all of it. The part about calculating
pitch and reading blocks only accesses a subset of the `ImageFormat`
struct, so we can strip our implementation to just that.
2025-05-30 14:23:15 +02:00
..
ansi-parser@27beb4bc1f Vendor ansi-parser 2023-11-08 09:43:18 +01:00
color-eyre@228b8ca37e Update dependencies 2024-08-21 14:33:39 +02:00
dtmt-shared Fix locating Steam game path 2025-04-21 23:55:55 +02:00
luajit2-sys@6d94a4dd2c Update dependencies 2024-08-21 14:33:39 +02:00
nexusmods fix(deps): update rust crate thiserror to v2 2025-02-19 11:02:02 +01:00
oodle feat(sdk): Implement partial texture decompilation 2025-05-30 14:07:34 +02:00
sdk Reverse DDSImage::load 2025-05-30 14:23:15 +02:00