A set of modding tools for the newest generation of the Bitsquid game engine that powers the game Warhammer 40.000: Darktide.
.cargo | ||
ci | ||
etc | ||
examples | ||
luajit@505e2c03de | ||
src | ||
tests | ||
.azure-pipelines.yml | ||
.gitignore | ||
.gitmodules | ||
build.rs | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |
Rust LuaJIT Bindings
[dependencies]
luajit2-sys = "0.0.2"
Exported Cargo Environment Variables
DEP_LUAJIT_INCLUDE |
Path to the LuaJIT source and headers |
DEP_LUAJIT_LIB_NAME |
Platform specfic lib name (lua51 on Windows and luajit everywhere else) |
Example
use luajit2_sys as sys;
use std::ffi::CStr;
fn main() {
unsafe {
let lua = sys::luaL_newstate();
sys::luaL_openlibs(lua);
let script_data = b"return 1 + 2";
let script_name = b"run_script\0";
sys::luaL_loadbuffer(
lua,
script_data.as_ptr() as _,
script_data.len() as _,
script_name.as_ptr() as _,
);
sys::lua_pcall(lua, 0, 1, 0);
let idx = sys::lua_gettop(lua);
let s = sys::lua_tostring(lua, idx);
let result = CStr::from_ptr(s).to_string_lossy().to_string();
sys::lua_close(lua);
println!("result: {}", result);
}
}