Darktide Mod Manager #39
2 changed files with 171 additions and 106 deletions
|
@ -17,8 +17,8 @@ use sdk::murmur::Murmur64;
|
|||
use sdk::{
|
||||
Bundle, BundleDatabase, BundleFile, BundleFileType, BundleFileVariant, FromBinary, ToBinary,
|
||||
};
|
||||
use tokio::fs;
|
||||
use tokio::io::AsyncWriteExt;
|
||||
use tokio::{fs, try_join};
|
||||
use tracing::Instrument;
|
||||
use zip::ZipArchive;
|
||||
|
||||
|
@ -118,7 +118,6 @@ async fn patch_game_settings(state: Arc<State>) -> Result<()> {
|
|||
|
||||
f.write_all(settings[(i + j)..].as_bytes()).await?;
|
||||
|
||||
tracing::info!("Patched game settings");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -179,7 +178,7 @@ fn build_mod_data_lua(state: Arc<State>) -> String {
|
|||
} else {
|
||||
lua.push_str(" return dofile(\"");
|
||||
lua.push_str(&resources.get_init().to_string_lossy());
|
||||
lua.push_str("\")");
|
||||
lua.push_str("\")\n");
|
||||
}
|
||||
|
||||
lua.push_str(" end,\n packages = {\n");
|
||||
|
@ -201,22 +200,13 @@ fn build_mod_data_lua(state: Arc<State>) -> String {
|
|||
}
|
||||
|
||||
#[tracing::instrument(skip_all)]
|
||||
async fn build_bundles(state: Arc<State>) -> Result<()> {
|
||||
let mut bundle = Bundle::new(MOD_BUNDLE_NAME);
|
||||
async fn build_bundles(state: Arc<State>) -> Result<Vec<Bundle>> {
|
||||
let mut mod_bundle = Bundle::new(MOD_BUNDLE_NAME);
|
||||
let mut tasks = Vec::new();
|
||||
|
||||
let bundle_dir = Arc::new(state.get_game_dir().join("bundle"));
|
||||
let database_path = bundle_dir.join(BUNDLE_DATABASE_NAME);
|
||||
|
||||
let mut db = {
|
||||
let bin = read_file_with_backup(&database_path)
|
||||
.await
|
||||
.wrap_err("failed to read bundle database")?;
|
||||
let mut r = Cursor::new(bin);
|
||||
let db = BundleDatabase::from_binary(&mut r).wrap_err("failed to parse bundle database")?;
|
||||
tracing::trace!("Finished parsing bundle database");
|
||||
db
|
||||
};
|
||||
let mut bundles = Vec::new();
|
||||
|
||||
{
|
||||
let span = tracing::debug_span!("Building mod data script");
|
||||
|
@ -227,7 +217,7 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
|
|||
let file =
|
||||
lua::compile(MOD_DATA_SCRIPT, &lua).wrap_err("failed to compile mod data Lua file")?;
|
||||
|
||||
bundle.add_file(file);
|
||||
mod_bundle.add_file(file);
|
||||
}
|
||||
|
||||
for mod_info in state
|
||||
|
@ -252,7 +242,7 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
|
|||
let mut file = BundleFile::new(pkg_info.get_name().clone(), BundleFileType::Package);
|
||||
file.add_variant(variant);
|
||||
|
||||
bundle.add_file(file);
|
||||
mod_bundle.add_file(file);
|
||||
|
||||
let bundle_name = Murmur64::hash(pkg_info.get_name())
|
||||
.to_string()
|
||||
|
@ -262,23 +252,28 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
|
|||
let pkg_name = pkg_info.get_name().clone();
|
||||
let mod_name = mod_info.get_name().clone();
|
||||
|
||||
tracing::trace!(
|
||||
"Adding package {} for mod {} to bundle database",
|
||||
pkg_info.get_name(),
|
||||
mod_info.get_name()
|
||||
);
|
||||
|
||||
// Explicitely drop the guard, so that we can move the span
|
||||
// into the async operation
|
||||
drop(_enter);
|
||||
|
||||
let ctx = state.get_ctx().clone();
|
||||
|
||||
let task = async move {
|
||||
let bundle = {
|
||||
let bin = fs::read(&src).await.wrap_err_with(|| {
|
||||
format!("failed to read bundle file '{}'", src.display())
|
||||
})?;
|
||||
let name = Bundle::get_name_from_path(&ctx, &src);
|
||||
Bundle::from_binary(&ctx, name, bin)
|
||||
.wrap_err_with(|| format!("failed to parse bundle '{}'", src.display()))?
|
||||
};
|
||||
|
||||
tracing::debug!(
|
||||
"Copying bundle {} for mod {}: {} -> {}",
|
||||
src = %src.display(),
|
||||
dest = %dest.display(),
|
||||
"Copying bundle '{}' for mod '{}'",
|
||||
pkg_name,
|
||||
mod_name,
|
||||
src.display(),
|
||||
dest.display()
|
||||
);
|
||||
// We attempt to remove any previous file, so that the hard link can be created.
|
||||
// We can reasonably ignore errors here, as a 'NotFound' is actually fine, the copy
|
||||
|
@ -293,7 +288,9 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
|
|||
src.display(),
|
||||
dest.display()
|
||||
)
|
||||
})
|
||||
})?;
|
||||
|
||||
Ok::<Bundle, color_eyre::Report>(bundle)
|
||||
}
|
||||
.instrument(span);
|
||||
|
||||
|
@ -306,53 +303,31 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
|
|||
let mut tasks = stream::iter(tasks).buffer_unordered(10);
|
||||
|
||||
while let Some(res) = tasks.next().await {
|
||||
res?;
|
||||
let bundle = res?;
|
||||
bundles.push(bundle);
|
||||
}
|
||||
|
||||
db.add_bundle(&bundle);
|
||||
|
||||
{
|
||||
let path = bundle_dir.join(format!("{:x}", bundle.name().to_murmur64()));
|
||||
let path = bundle_dir.join(format!("{:x}", mod_bundle.name().to_murmur64()));
|
||||
tracing::trace!("Writing mod bundle to '{}'", path.display());
|
||||
fs::write(&path, bundle.to_binary()?)
|
||||
fs::write(&path, mod_bundle.to_binary()?)
|
||||
.await
|
||||
.wrap_err_with(|| format!("failed to write bundle to '{}'", path.display()))?;
|
||||
}
|
||||
|
||||
{
|
||||
tracing::trace!("Writing bundle database to '{}'", database_path.display());
|
||||
let bin = db
|
||||
.to_binary()
|
||||
.wrap_err("failed to serialize bundle database")?;
|
||||
fs::write(&database_path, bin).await.wrap_err_with(|| {
|
||||
format!(
|
||||
"failed to write bundle database to '{}'",
|
||||
database_path.display()
|
||||
)
|
||||
})?;
|
||||
}
|
||||
bundles.push(mod_bundle);
|
||||
|
||||
Ok(())
|
||||
Ok(bundles)
|
||||
}
|
||||
|
||||
#[tracing::instrument(skip_all)]
|
||||
async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
|
||||
async fn patch_boot_bundle(state: Arc<State>) -> Result<Vec<Bundle>> {
|
||||
let bundle_dir = Arc::new(state.get_game_dir().join("bundle"));
|
||||
|
||||
let bundle_path = bundle_dir.join(format!("{:x}", Murmur64::hash(BOOT_BUNDLE_NAME.as_bytes())));
|
||||
let database_path = bundle_dir.join(BUNDLE_DATABASE_NAME);
|
||||
|
||||
let (mut db, mut bundle) = try_join!(
|
||||
async {
|
||||
let bin = read_file_with_backup(&database_path)
|
||||
.await
|
||||
.wrap_err("failed to read bundle database")?;
|
||||
let mut r = Cursor::new(bin);
|
||||
let mut bundles = Vec::with_capacity(2);
|
||||
|
||||
BundleDatabase::from_binary(&mut r).wrap_err("failed to parse bundle database")
|
||||
}
|
||||
.instrument(tracing::trace_span!("read bundle database")),
|
||||
async {
|
||||
let mut boot_bundle = async {
|
||||
let bin = read_file_with_backup(&bundle_path)
|
||||
.await
|
||||
.wrap_err("failed to read boot bundle")?;
|
||||
|
@ -361,7 +336,8 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
|
|||
.wrap_err("failed to parse boot bundle")
|
||||
}
|
||||
.instrument(tracing::trace_span!("read boot bundle"))
|
||||
)?;
|
||||
.await
|
||||
.wrap_err_with(|| format!("failed to read bundle '{}'", BOOT_BUNDLE_NAME))?;
|
||||
|
||||
{
|
||||
tracing::trace!("Adding mod package file to boot bundle");
|
||||
|
@ -383,30 +359,82 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
|
|||
let mut f = BundleFile::new(MOD_BUNDLE_NAME.to_string(), BundleFileType::Package);
|
||||
f.add_variant(variant);
|
||||
|
||||
bundle.add_file(f);
|
||||
boot_bundle.add_file(f);
|
||||
}
|
||||
|
||||
{
|
||||
tracing::trace!("Adding dml package file to boot bundle");
|
||||
let span = tracing::trace_span!("create dml package file");
|
||||
tracing::trace!("Handling DML packages and bundle");
|
||||
let span = tracing::trace_span!("handle DML");
|
||||
let _enter = span.enter();
|
||||
|
||||
let mut variant = BundleFileVariant::new();
|
||||
|
||||
let mods = state.get_mods();
|
||||
let pkg_info = mods
|
||||
let mod_info = mods
|
||||
.iter()
|
||||
.find(|m| m.get_id() == "dml")
|
||||
.and_then(|info| info.get_packages().get(0));
|
||||
if let Some(pkg_info) = &pkg_info {
|
||||
.ok_or_else(|| eyre::eyre!("DML not found in mod list"))?;
|
||||
let pkg_info = mod_info
|
||||
.get_packages()
|
||||
.get(0)
|
||||
.ok_or_else(|| eyre::eyre!("invalid mod package for DML"))
|
||||
.with_suggestion(|| "Re-download and import the newest version.".to_string())?;
|
||||
let bundle_name = Murmur64::hash(pkg_info.get_name())
|
||||
.to_string()
|
||||
.to_ascii_lowercase();
|
||||
let src = state
|
||||
.get_mod_dir()
|
||||
.join(mod_info.get_id())
|
||||
.join(&bundle_name);
|
||||
|
||||
{
|
||||
let ctx = state.get_ctx();
|
||||
let bin = fs::read(&src)
|
||||
.await
|
||||
.wrap_err_with(|| format!("failed to read bundle file '{}'", src.display()))?;
|
||||
let name = Bundle::get_name_from_path(&ctx, &src);
|
||||
|
||||
let dml_bundle = Bundle::from_binary(&ctx, name, bin)
|
||||
.wrap_err_with(|| format!("failed to parse bundle '{}'", src.display()))?;
|
||||
|
||||
bundles.push(dml_bundle);
|
||||
};
|
||||
|
||||
{
|
||||
let dest = bundle_dir.join(&bundle_name);
|
||||
let pkg_name = pkg_info.get_name().clone();
|
||||
let mod_name = mod_info.get_name().clone();
|
||||
|
||||
tracing::debug!(
|
||||
"Copying bundle {} for mod {}: {} -> {}",
|
||||
pkg_name,
|
||||
mod_name,
|
||||
src.display(),
|
||||
dest.display()
|
||||
);
|
||||
// We attempt to remove any previous file, so that the hard link can be created.
|
||||
// We can reasonably ignore errors here, as a 'NotFound' is actually fine, the copy
|
||||
// may be possible despite an error here, or the error will be reported by it anyways.
|
||||
// TODO: There is a chance that we delete an actual game bundle, but with 64bit
|
||||
// hashes, it's low enough for now, and the setup required to detect
|
||||
// "game bundle vs mod bundle" is non-trivial.
|
||||
let _ = fs::remove_file(&dest).await;
|
||||
fs::copy(&src, &dest).await.wrap_err_with(|| {
|
||||
format!(
|
||||
"failed to copy bundle {pkg_name} for mod {mod_name}. src: {}, dest: {}",
|
||||
src.display(),
|
||||
dest.display()
|
||||
)
|
||||
})?;
|
||||
}
|
||||
|
||||
let pkg = make_package(pkg_info).wrap_err("failed to create package file for dml")?;
|
||||
variant.set_data(pkg.to_binary()?);
|
||||
}
|
||||
|
||||
let mut f = BundleFile::new(DML_BUNDLE_NAME.to_string(), BundleFileType::Package);
|
||||
f.add_variant(variant);
|
||||
|
||||
bundle.add_file(f);
|
||||
boot_bundle.add_file(f);
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -418,22 +446,46 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
|
|||
let file =
|
||||
lua::compile(MOD_BOOT_SCRIPT, &lua).wrap_err("failed to compile mod main Lua file")?;
|
||||
|
||||
bundle.add_file(file);
|
||||
boot_bundle.add_file(file);
|
||||
}
|
||||
|
||||
db.add_bundle(&bundle);
|
||||
|
||||
try_join!(
|
||||
async {
|
||||
let bin = bundle
|
||||
let bin = boot_bundle
|
||||
.to_binary()
|
||||
.wrap_err("failed to serialize boot bundle")?;
|
||||
fs::write(&bundle_path, bin)
|
||||
.await
|
||||
.wrap_err_with(|| format!("failed to write main bundle: {}", bundle_path.display()))
|
||||
}
|
||||
.instrument(tracing::trace_span!("write boot bundle")),
|
||||
async {
|
||||
.instrument(tracing::trace_span!("write boot bundle"))
|
||||
.await?;
|
||||
|
||||
bundles.push(boot_bundle);
|
||||
|
||||
Ok(bundles)
|
||||
}
|
||||
|
||||
#[tracing::instrument(skip_all, fields(bundles = bundles.len()))]
|
||||
async fn patch_bundle_database(state: Arc<State>, bundles: Vec<Bundle>) -> Result<()> {
|
||||
let bundle_dir = Arc::new(state.get_game_dir().join("bundle"));
|
||||
let database_path = bundle_dir.join(BUNDLE_DATABASE_NAME);
|
||||
|
||||
let mut db = {
|
||||
let bin = read_file_with_backup(&database_path)
|
||||
.await
|
||||
.wrap_err("failed to read bundle database")?;
|
||||
let mut r = Cursor::new(bin);
|
||||
let db = BundleDatabase::from_binary(&mut r).wrap_err("failed to parse bundle database")?;
|
||||
tracing::trace!("Finished parsing bundle database");
|
||||
db
|
||||
};
|
||||
|
||||
for bundle in bundles {
|
||||
tracing::trace!("Adding '{}' to bundle database", bundle.name().display());
|
||||
db.add_bundle(&bundle);
|
||||
}
|
||||
|
||||
{
|
||||
let bin = db
|
||||
.to_binary()
|
||||
.wrap_err("failed to serialize bundle database")?;
|
||||
|
@ -442,10 +494,8 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
|
|||
"failed to write bundle database to '{}'",
|
||||
database_path.display()
|
||||
)
|
||||
})
|
||||
})?;
|
||||
}
|
||||
.instrument(tracing::trace_span!("write bundle database"))
|
||||
)?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
@ -472,21 +522,27 @@ pub(crate) async fn deploy_mods(state: State) -> Result<()> {
|
|||
state.get_game_dir().join("bundle").display()
|
||||
);
|
||||
|
||||
// tracing::info!("Build mod bundles");
|
||||
// build_bundles(state.clone())
|
||||
// .await
|
||||
// .wrap_err("failed to build mod bundles")?;
|
||||
tracing::info!("Build mod bundles");
|
||||
let mut bundles = build_bundles(state.clone())
|
||||
.await
|
||||
.wrap_err("failed to build mod bundles")?;
|
||||
|
||||
tracing::info!("Patch boot bundle");
|
||||
patch_boot_bundle(state.clone())
|
||||
let mut more_bundles = patch_boot_bundle(state.clone())
|
||||
.await
|
||||
.wrap_err("failed to patch boot bundle")?;
|
||||
bundles.append(&mut more_bundles);
|
||||
|
||||
tracing::info!("Patch game settings");
|
||||
patch_game_settings(state.clone())
|
||||
.await
|
||||
.wrap_err("failed to patch game settings")?;
|
||||
|
||||
tracing::info!("Patching bundle database");
|
||||
patch_bundle_database(state.clone(), bundles)
|
||||
.await
|
||||
.wrap_err("failed to patch bundle database")?;
|
||||
|
||||
tracing::info!("Finished deploying mods");
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
@ -42,6 +42,14 @@ impl BundleDatabase {
|
|||
let name = hash.to_string();
|
||||
let stream = format!("{}.stream", &name);
|
||||
|
||||
tracing::trace!(
|
||||
"Adding bundle '{} ({:?} | {:016X})' to database. Hash exists: {}",
|
||||
bundle.name().display(),
|
||||
bundle.name(),
|
||||
hash,
|
||||
self.stored_files.contains_key(&hash)
|
||||
);
|
||||
|
||||
{
|
||||
let entry = self.stored_files.entry(hash).or_default();
|
||||
let existing = entry.iter().position(|f| f.name == name);
|
||||
|
@ -56,6 +64,7 @@ impl BundleDatabase {
|
|||
entry.push(file);
|
||||
|
||||
if let Some(pos) = existing {
|
||||
tracing::debug!("Found bundle '{}' at {}. Replacing.", hash.to_string(), pos);
|
||||
entry.swap_remove(pos);
|
||||
}
|
||||
}
|
||||
|
@ -63,7 +72,7 @@ impl BundleDatabase {
|
|||
for f in bundle.files() {
|
||||
let file_name = FileName {
|
||||
extension: f.file_type(),
|
||||
name: Murmur64::hash(f.name(false, None).as_bytes()),
|
||||
name: f.base_name().to_murmur64(),
|
||||
};
|
||||
|
||||
// TODO: Compute actual resource hash
|
||||
|
|
Loading…
Add table
Reference in a new issue