Darktide Mod Manager #39

Merged
lucas merged 91 commits from feat/dtmm into master 2023-03-01 22:27:42 +01:00
2 changed files with 171 additions and 106 deletions
Showing only changes of commit cd9554fbe3 - Show all commits

View file

@ -17,8 +17,8 @@ use sdk::murmur::Murmur64;
use sdk::{
Bundle, BundleDatabase, BundleFile, BundleFileType, BundleFileVariant, FromBinary, ToBinary,
};
use tokio::fs;
use tokio::io::AsyncWriteExt;
use tokio::{fs, try_join};
use tracing::Instrument;
use zip::ZipArchive;
@ -118,7 +118,6 @@ async fn patch_game_settings(state: Arc<State>) -> Result<()> {
f.write_all(settings[(i + j)..].as_bytes()).await?;
tracing::info!("Patched game settings");
Ok(())
}
@ -179,7 +178,7 @@ fn build_mod_data_lua(state: Arc<State>) -> String {
} else {
lua.push_str(" return dofile(\"");
lua.push_str(&resources.get_init().to_string_lossy());
lua.push_str("\")");
lua.push_str("\")\n");
}
lua.push_str(" end,\n packages = {\n");
@ -201,22 +200,13 @@ fn build_mod_data_lua(state: Arc<State>) -> String {
}
#[tracing::instrument(skip_all)]
async fn build_bundles(state: Arc<State>) -> Result<()> {
let mut bundle = Bundle::new(MOD_BUNDLE_NAME);
async fn build_bundles(state: Arc<State>) -> Result<Vec<Bundle>> {
let mut mod_bundle = Bundle::new(MOD_BUNDLE_NAME);
let mut tasks = Vec::new();
let bundle_dir = Arc::new(state.get_game_dir().join("bundle"));
let database_path = bundle_dir.join(BUNDLE_DATABASE_NAME);
let mut db = {
let bin = read_file_with_backup(&database_path)
.await
.wrap_err("failed to read bundle database")?;
let mut r = Cursor::new(bin);
let db = BundleDatabase::from_binary(&mut r).wrap_err("failed to parse bundle database")?;
tracing::trace!("Finished parsing bundle database");
db
};
let mut bundles = Vec::new();
{
let span = tracing::debug_span!("Building mod data script");
@ -227,7 +217,7 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
let file =
lua::compile(MOD_DATA_SCRIPT, &lua).wrap_err("failed to compile mod data Lua file")?;
bundle.add_file(file);
mod_bundle.add_file(file);
}
for mod_info in state
@ -252,7 +242,7 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
let mut file = BundleFile::new(pkg_info.get_name().clone(), BundleFileType::Package);
file.add_variant(variant);
bundle.add_file(file);
mod_bundle.add_file(file);
let bundle_name = Murmur64::hash(pkg_info.get_name())
.to_string()
@ -262,23 +252,28 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
let pkg_name = pkg_info.get_name().clone();
let mod_name = mod_info.get_name().clone();
tracing::trace!(
"Adding package {} for mod {} to bundle database",
pkg_info.get_name(),
mod_info.get_name()
);
// Explicitely drop the guard, so that we can move the span
// into the async operation
drop(_enter);
let ctx = state.get_ctx().clone();
let task = async move {
let bundle = {
let bin = fs::read(&src).await.wrap_err_with(|| {
format!("failed to read bundle file '{}'", src.display())
})?;
let name = Bundle::get_name_from_path(&ctx, &src);
Bundle::from_binary(&ctx, name, bin)
.wrap_err_with(|| format!("failed to parse bundle '{}'", src.display()))?
};
tracing::debug!(
"Copying bundle {} for mod {}: {} -> {}",
src = %src.display(),
dest = %dest.display(),
"Copying bundle '{}' for mod '{}'",
pkg_name,
mod_name,
src.display(),
dest.display()
);
// We attempt to remove any previous file, so that the hard link can be created.
// We can reasonably ignore errors here, as a 'NotFound' is actually fine, the copy
@ -293,7 +288,9 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
src.display(),
dest.display()
)
})
})?;
Ok::<Bundle, color_eyre::Report>(bundle)
}
.instrument(span);
@ -306,53 +303,31 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
let mut tasks = stream::iter(tasks).buffer_unordered(10);
while let Some(res) = tasks.next().await {
res?;
let bundle = res?;
bundles.push(bundle);
}
db.add_bundle(&bundle);
{
let path = bundle_dir.join(format!("{:x}", bundle.name().to_murmur64()));
let path = bundle_dir.join(format!("{:x}", mod_bundle.name().to_murmur64()));
tracing::trace!("Writing mod bundle to '{}'", path.display());
fs::write(&path, bundle.to_binary()?)
fs::write(&path, mod_bundle.to_binary()?)
.await
.wrap_err_with(|| format!("failed to write bundle to '{}'", path.display()))?;
}
{
tracing::trace!("Writing bundle database to '{}'", database_path.display());
let bin = db
.to_binary()
.wrap_err("failed to serialize bundle database")?;
fs::write(&database_path, bin).await.wrap_err_with(|| {
format!(
"failed to write bundle database to '{}'",
database_path.display()
)
})?;
}
bundles.push(mod_bundle);
Ok(())
Ok(bundles)
}
#[tracing::instrument(skip_all)]
async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
async fn patch_boot_bundle(state: Arc<State>) -> Result<Vec<Bundle>> {
let bundle_dir = Arc::new(state.get_game_dir().join("bundle"));
let bundle_path = bundle_dir.join(format!("{:x}", Murmur64::hash(BOOT_BUNDLE_NAME.as_bytes())));
let database_path = bundle_dir.join(BUNDLE_DATABASE_NAME);
let (mut db, mut bundle) = try_join!(
async {
let bin = read_file_with_backup(&database_path)
.await
.wrap_err("failed to read bundle database")?;
let mut r = Cursor::new(bin);
let mut bundles = Vec::with_capacity(2);
BundleDatabase::from_binary(&mut r).wrap_err("failed to parse bundle database")
}
.instrument(tracing::trace_span!("read bundle database")),
async {
let mut boot_bundle = async {
let bin = read_file_with_backup(&bundle_path)
.await
.wrap_err("failed to read boot bundle")?;
@ -361,7 +336,8 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
.wrap_err("failed to parse boot bundle")
}
.instrument(tracing::trace_span!("read boot bundle"))
)?;
.await
.wrap_err_with(|| format!("failed to read bundle '{}'", BOOT_BUNDLE_NAME))?;
{
tracing::trace!("Adding mod package file to boot bundle");
@ -383,30 +359,82 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
let mut f = BundleFile::new(MOD_BUNDLE_NAME.to_string(), BundleFileType::Package);
f.add_variant(variant);
bundle.add_file(f);
boot_bundle.add_file(f);
}
{
tracing::trace!("Adding dml package file to boot bundle");
let span = tracing::trace_span!("create dml package file");
tracing::trace!("Handling DML packages and bundle");
let span = tracing::trace_span!("handle DML");
let _enter = span.enter();
let mut variant = BundleFileVariant::new();
let mods = state.get_mods();
let pkg_info = mods
let mod_info = mods
.iter()
.find(|m| m.get_id() == "dml")
.and_then(|info| info.get_packages().get(0));
if let Some(pkg_info) = &pkg_info {
.ok_or_else(|| eyre::eyre!("DML not found in mod list"))?;
let pkg_info = mod_info
.get_packages()
.get(0)
.ok_or_else(|| eyre::eyre!("invalid mod package for DML"))
.with_suggestion(|| "Re-download and import the newest version.".to_string())?;
let bundle_name = Murmur64::hash(pkg_info.get_name())
.to_string()
.to_ascii_lowercase();
let src = state
.get_mod_dir()
.join(mod_info.get_id())
.join(&bundle_name);
{
let ctx = state.get_ctx();
let bin = fs::read(&src)
.await
.wrap_err_with(|| format!("failed to read bundle file '{}'", src.display()))?;
let name = Bundle::get_name_from_path(&ctx, &src);
let dml_bundle = Bundle::from_binary(&ctx, name, bin)
.wrap_err_with(|| format!("failed to parse bundle '{}'", src.display()))?;
bundles.push(dml_bundle);
};
{
let dest = bundle_dir.join(&bundle_name);
let pkg_name = pkg_info.get_name().clone();
let mod_name = mod_info.get_name().clone();
tracing::debug!(
"Copying bundle {} for mod {}: {} -> {}",
pkg_name,
mod_name,
src.display(),
dest.display()
);
// We attempt to remove any previous file, so that the hard link can be created.
// We can reasonably ignore errors here, as a 'NotFound' is actually fine, the copy
// may be possible despite an error here, or the error will be reported by it anyways.
// TODO: There is a chance that we delete an actual game bundle, but with 64bit
// hashes, it's low enough for now, and the setup required to detect
// "game bundle vs mod bundle" is non-trivial.
let _ = fs::remove_file(&dest).await;
fs::copy(&src, &dest).await.wrap_err_with(|| {
format!(
"failed to copy bundle {pkg_name} for mod {mod_name}. src: {}, dest: {}",
src.display(),
dest.display()
)
})?;
}
let pkg = make_package(pkg_info).wrap_err("failed to create package file for dml")?;
variant.set_data(pkg.to_binary()?);
}
let mut f = BundleFile::new(DML_BUNDLE_NAME.to_string(), BundleFileType::Package);
f.add_variant(variant);
bundle.add_file(f);
boot_bundle.add_file(f);
}
{
@ -418,22 +446,46 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
let file =
lua::compile(MOD_BOOT_SCRIPT, &lua).wrap_err("failed to compile mod main Lua file")?;
bundle.add_file(file);
boot_bundle.add_file(file);
}
db.add_bundle(&bundle);
try_join!(
async {
let bin = bundle
let bin = boot_bundle
.to_binary()
.wrap_err("failed to serialize boot bundle")?;
fs::write(&bundle_path, bin)
.await
.wrap_err_with(|| format!("failed to write main bundle: {}", bundle_path.display()))
}
.instrument(tracing::trace_span!("write boot bundle")),
async {
.instrument(tracing::trace_span!("write boot bundle"))
.await?;
bundles.push(boot_bundle);
Ok(bundles)
}
#[tracing::instrument(skip_all, fields(bundles = bundles.len()))]
async fn patch_bundle_database(state: Arc<State>, bundles: Vec<Bundle>) -> Result<()> {
let bundle_dir = Arc::new(state.get_game_dir().join("bundle"));
let database_path = bundle_dir.join(BUNDLE_DATABASE_NAME);
let mut db = {
let bin = read_file_with_backup(&database_path)
.await
.wrap_err("failed to read bundle database")?;
let mut r = Cursor::new(bin);
let db = BundleDatabase::from_binary(&mut r).wrap_err("failed to parse bundle database")?;
tracing::trace!("Finished parsing bundle database");
db
};
for bundle in bundles {
tracing::trace!("Adding '{}' to bundle database", bundle.name().display());
db.add_bundle(&bundle);
}
{
let bin = db
.to_binary()
.wrap_err("failed to serialize bundle database")?;
@ -442,10 +494,8 @@ async fn patch_boot_bundle(state: Arc<State>) -> Result<()> {
"failed to write bundle database to '{}'",
database_path.display()
)
})
})?;
}
.instrument(tracing::trace_span!("write bundle database"))
)?;
Ok(())
}
@ -472,21 +522,27 @@ pub(crate) async fn deploy_mods(state: State) -> Result<()> {
state.get_game_dir().join("bundle").display()
);
// tracing::info!("Build mod bundles");
// build_bundles(state.clone())
// .await
// .wrap_err("failed to build mod bundles")?;
tracing::info!("Build mod bundles");
let mut bundles = build_bundles(state.clone())
.await
.wrap_err("failed to build mod bundles")?;
tracing::info!("Patch boot bundle");
patch_boot_bundle(state.clone())
let mut more_bundles = patch_boot_bundle(state.clone())
.await
.wrap_err("failed to patch boot bundle")?;
bundles.append(&mut more_bundles);
tracing::info!("Patch game settings");
patch_game_settings(state.clone())
.await
.wrap_err("failed to patch game settings")?;
tracing::info!("Patching bundle database");
patch_bundle_database(state.clone(), bundles)
.await
.wrap_err("failed to patch bundle database")?;
tracing::info!("Finished deploying mods");
Ok(())
}

View file

@ -42,6 +42,14 @@ impl BundleDatabase {
let name = hash.to_string();
let stream = format!("{}.stream", &name);
tracing::trace!(
"Adding bundle '{} ({:?} | {:016X})' to database. Hash exists: {}",
bundle.name().display(),
bundle.name(),
hash,
self.stored_files.contains_key(&hash)
);
{
let entry = self.stored_files.entry(hash).or_default();
let existing = entry.iter().position(|f| f.name == name);
@ -56,6 +64,7 @@ impl BundleDatabase {
entry.push(file);
if let Some(pos) = existing {
tracing::debug!("Found bundle '{}' at {}. Replacing.", hash.to_string(), pos);
entry.swap_remove(pos);
}
}
@ -63,7 +72,7 @@ impl BundleDatabase {
for f in bundle.files() {
let file_name = FileName {
extension: f.file_type(),
name: Murmur64::hash(f.name(false, None).as_bytes()),
name: f.base_name().to_murmur64(),
};
// TODO: Compute actual resource hash