Mod bundles stay in the game directory after removing the mod #29

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opened 2023-02-23 11:56:46 +01:00 by lucas · 1 comment
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This issue exists only for documentation of the reasoning/thought process.

For now, this is an intentional simplification of the process. It keeps the process of removing a mod separate from deploying mods.

Once the next deployment generates the package files, the extraneous mod bundle won't be in them, and therefore never cared for by the game. It still exists and wastes space, but very little of it.

But there is very little gain from implementing complex systems to track deployments currently, as the planned virtual file system will make it obsolete.

> This issue exists only for documentation of the reasoning/thought process. For now, this is an intentional simplification of the process. It keeps the process of removing a mod separate from deploying mods. Once the next deployment generates the package files, the extraneous mod bundle won't be in them, and therefore never cared for by the game. It still exists and wastes space, but very little of it. But there is very little gain from implementing complex systems to track deployments currently, as the planned virtual file system will make it obsolete.
lucas added this to the Mod Manager project 2023-02-23 11:57:54 +01:00
lucas referenced this issue from a commit 2023-02-23 21:39:54 +01:00
lucas added this to the DTMM v1.0 + DTMT milestone 2023-02-28 16:00:48 +01:00
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With the VFS now being less of a priority, it would make sense to implement this after all. And since #35 also needs some form of storing data about an active deployment, I might as well add the list of bundles.

With the VFS now being less of a priority, it would make sense to implement this after all. And since #35 also needs some form of storing data about an active deployment, I might as well add the list of bundles.
lucas closed this issue 2023-03-07 19:50:52 +01:00
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bitsquid_dt/dtmt#29
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