fix(dtmm): Fix re-deploying the same mod
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1 changed files with 7 additions and 0 deletions
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@ -275,6 +275,13 @@ async fn build_bundles(state: Arc<State>) -> Result<()> {
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src.display(),
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dest.display()
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);
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// We attempt to remove any previous file, so that the hard link can be created.
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// We can reasonably ignore errors here, as a 'NotFound' is actually fine, the link
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// may be possible anyways, or the error will be reported by it anyways.
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// TODO: There is a chance that we delete an actual game bundle, but with 64bit
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// hashes, it's low enough for now, and the set up required to detect
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// "game bundle vs mod bundle" is non-trivial.
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let _ = fs::remove_file(dest.as_ref()).await;
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fs::hard_link(&src, dest.as_ref()).await.wrap_err_with(|| {
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format!("failed to hard link bundle {pkg_name} for mod {mod_name}. src: {}, dest: {}", src.display(), dest.display())
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})
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