From c9cfb7d4156d4c21c24f1952f7ced8583378abe5 Mon Sep 17 00:00:00 2001 From: Lucas Schwiderski Date: Sat, 25 Feb 2023 18:29:28 +0100 Subject: [PATCH] fix(dtmm): Fix mod loader GUI The final puzzle piece for mod loading, at least on DTMM's side. Closes #28. --- crates/dtmm/assets/mod_main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/dtmm/assets/mod_main.lua b/crates/dtmm/assets/mod_main.lua index 1a0a31a..91ec1cd 100644 --- a/crates/dtmm/assets/mod_main.lua +++ b/crates/dtmm/assets/mod_main.lua @@ -68,7 +68,7 @@ StateBootLoadMods._state_update = function (self, dt) self._mod_loader = mod_loader local mod_data = require("scripts/mods/mod_data") - mod_loader:init(mod_data, libs, self._parent.gui) + mod_loader:init(mod_data, libs, self._parent:gui()) elseif state == "load_mods" and self._mod_loader:update(dt) then print("[mod_main][StateBootLoadMods] Mods loaded, exiting") return true, false