Merge pull request 'Extend mod loader logging' (#178) from feat/extend-mod-load-logging into master
All checks were successful
build/msvc Build for the target platform: msvc
build/linux Build for the target platform: linux
All checks were successful
build/msvc Build for the target platform: msvc
build/linux Build for the target platform: linux
Reviewed-on: #178
This commit is contained in:
commit
bf87e0c571
4 changed files with 45 additions and 26 deletions
|
@ -4,6 +4,7 @@ return {
|
|||
id = "{{ mod.id }}",
|
||||
name = "{{ mod.name }}",
|
||||
bundled = {{ mod.bundled }},
|
||||
version = {{ mod.version }},
|
||||
packages = {
|
||||
{% for pkg in mod.packages %}
|
||||
"{{ pkg }}",
|
||||
|
|
|
@ -254,8 +254,15 @@ ModLoader._build_mod_table = function(self)
|
|||
fassert(table.is_empty(self._mods), "Trying to add mods to non-empty mod table")
|
||||
|
||||
for i, mod_data in ipairs(self._mod_data) do
|
||||
Log.info("ModLoader", "mods[%d] = id=%q | name=%q | bundled=%s", i, mod_data.id, mod_data.name,
|
||||
tostring(mod_data.bundled))
|
||||
Log.info(
|
||||
"ModLoader",
|
||||
"mods[%d] = id=%q | name=%q | version=%q | bundled=%s",
|
||||
i,
|
||||
mod_data.id,
|
||||
mod_data.name,
|
||||
mod_data.version,
|
||||
tostring(mod_data.bundled)
|
||||
)
|
||||
|
||||
self._mods[i] = {
|
||||
id = mod_data.id,
|
||||
|
@ -289,7 +296,7 @@ ModLoader._load_mod = function(self, index)
|
|||
|
||||
mod.state = "loading"
|
||||
|
||||
Crashify.print_property(string.format("Mod:%s:%s", mod.id, mod.name), true)
|
||||
Crashify.print_property(string.format("Mod:%s", mod.name), true)
|
||||
|
||||
self._mod_load_index = index
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@ local log = function(category, format, ...)
|
|||
end
|
||||
|
||||
log("mod_main", "Initializing mods...")
|
||||
log("mod_main", "[DTMM] Deployment data:\n{{ deployment_info }}")
|
||||
|
||||
local require_store = {}
|
||||
|
||||
|
|
|
@ -261,6 +261,7 @@ fn build_mod_data_lua(state: Arc<ActionState>) -> Result<String> {
|
|||
id: String,
|
||||
name: String,
|
||||
bundled: bool,
|
||||
version: String,
|
||||
init: String,
|
||||
data: Option<String>,
|
||||
localization: Option<String>,
|
||||
|
@ -268,6 +269,8 @@ fn build_mod_data_lua(state: Arc<ActionState>) -> Result<String> {
|
|||
}
|
||||
|
||||
let mut env = Environment::new();
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
env.add_template("mod_data.lua", include_str!("../../assets/mod_data.lua.j2"))
|
||||
.wrap_err("Failed to compile template for `mod_data.lua`")?;
|
||||
let tmpl = env
|
||||
|
@ -286,6 +289,7 @@ fn build_mod_data_lua(state: Arc<ActionState>) -> Result<String> {
|
|||
id: m.id.clone(),
|
||||
name: m.name.clone(),
|
||||
bundled: m.bundled,
|
||||
version: m.version.clone(),
|
||||
init: m.resources.init.to_string_lossy().to_string(),
|
||||
data: m
|
||||
.resources
|
||||
|
@ -449,7 +453,10 @@ async fn build_bundles(state: Arc<ActionState>) -> Result<Vec<Bundle>> {
|
|||
}
|
||||
|
||||
#[tracing::instrument(skip_all)]
|
||||
async fn patch_boot_bundle(state: Arc<ActionState>) -> Result<Vec<Bundle>> {
|
||||
async fn patch_boot_bundle(
|
||||
state: Arc<ActionState>,
|
||||
deployment_info: &String,
|
||||
) -> Result<Vec<Bundle>> {
|
||||
let bundle_dir = Arc::new(state.game_dir.join("bundle"));
|
||||
let bundle_path = bundle_dir.join(format!("{:x}", Murmur64::hash(BOOT_BUNDLE_NAME.as_bytes())));
|
||||
|
||||
|
@ -495,14 +502,18 @@ async fn patch_boot_bundle(state: Arc<ActionState>) -> Result<Vec<Bundle>> {
|
|||
let _enter = span.enter();
|
||||
|
||||
let mut env = Environment::new();
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
env.add_template("mod_main.lua", include_str!("../../assets/mod_main.lua.j2"))
|
||||
.wrap_err("Failed to compile template for `mod_main.lua`")?;
|
||||
let tmpl = env
|
||||
.get_template("mod_main.lua")
|
||||
.wrap_err("Failed to get template `mod_main.lua`")?;
|
||||
|
||||
let is_io_enabled = if state.is_io_enabled { "true" } else { "false" };
|
||||
let deployment_info = deployment_info.replace("\"", "\\\"").replace("\n", "\\n");
|
||||
let lua = tmpl
|
||||
.render(minijinja::context!(is_io_enabled => if state.is_io_enabled { "true" } else {"false"}))
|
||||
.render(minijinja::context!(is_io_enabled => is_io_enabled, deployment_info => deployment_info))
|
||||
.wrap_err("Failed to render template `mod_main.lua`")?;
|
||||
|
||||
tracing::trace!("Main script rendered:\n===========\n{}\n=============", lua);
|
||||
|
@ -567,14 +578,10 @@ where
|
|||
}
|
||||
|
||||
#[tracing::instrument(skip_all, fields(bundles = bundles.as_ref().len()))]
|
||||
async fn write_deployment_data<B>(
|
||||
state: Arc<ActionState>,
|
||||
bundles: B,
|
||||
mod_folders: Vec<String>,
|
||||
) -> Result<()>
|
||||
where
|
||||
B: AsRef<[Bundle]>,
|
||||
{
|
||||
fn build_deployment_data(
|
||||
bundles: impl AsRef<[Bundle]>,
|
||||
mod_folders: impl AsRef<[String]>,
|
||||
) -> Result<String> {
|
||||
let info = DeploymentData {
|
||||
timestamp: OffsetDateTime::now_utc(),
|
||||
bundles: bundles
|
||||
|
@ -583,16 +590,13 @@ where
|
|||
.map(|bundle| format!("{:x}", bundle.name().to_murmur64()))
|
||||
.collect(),
|
||||
// TODO:
|
||||
mod_folders,
|
||||
mod_folders: mod_folders
|
||||
.as_ref()
|
||||
.iter()
|
||||
.map(|folder| folder.clone())
|
||||
.collect(),
|
||||
};
|
||||
let path = state.game_dir.join(DEPLOYMENT_DATA_PATH);
|
||||
let data = serde_sjson::to_string(&info).wrap_err("Failed to serizalie deployment data")?;
|
||||
|
||||
fs::write(&path, &data)
|
||||
.await
|
||||
.wrap_err_with(|| format!("Failed to write deployment data to '{}'", path.display()))?;
|
||||
|
||||
Ok(())
|
||||
serde_sjson::to_string(&info).wrap_err("Failed to serizalize deployment data")
|
||||
}
|
||||
|
||||
#[tracing::instrument(skip_all, fields(
|
||||
|
@ -721,8 +725,11 @@ pub(crate) async fn deploy_mods(state: ActionState) -> Result<()> {
|
|||
.await
|
||||
.wrap_err("Failed to build mod bundles")?;
|
||||
|
||||
let new_deployment_info = build_deployment_data(&bundles, &mod_folders)
|
||||
.wrap_err("Failed to build new deployment data")?;
|
||||
|
||||
tracing::info!("Patch boot bundle");
|
||||
let mut boot_bundles = patch_boot_bundle(state.clone())
|
||||
let mut boot_bundles = patch_boot_bundle(state.clone(), &new_deployment_info)
|
||||
.await
|
||||
.wrap_err("Failed to patch boot bundle")?;
|
||||
bundles.append(&mut boot_bundles);
|
||||
|
@ -797,9 +804,12 @@ pub(crate) async fn deploy_mods(state: ActionState) -> Result<()> {
|
|||
.wrap_err("Failed to patch bundle database")?;
|
||||
|
||||
tracing::info!("Writing deployment data");
|
||||
write_deployment_data(state.clone(), &bundles, mod_folders)
|
||||
{
|
||||
let path = state.game_dir.join(DEPLOYMENT_DATA_PATH);
|
||||
fs::write(&path, &new_deployment_info)
|
||||
.await
|
||||
.wrap_err("Failed to write deployment data")?;
|
||||
.wrap_err_with(|| format!("Failed to write deployment data to '{}'", path.display()))?;
|
||||
}
|
||||
|
||||
tracing::info!("Finished deploying mods");
|
||||
Ok(())
|
||||
|
|
Loading…
Add table
Reference in a new issue