refactor: Format Lua code

This commit is contained in:
Lucas Schwiderski 2023-07-22 14:39:51 +02:00
parent 9b8f07d125
commit 6ef4c2e094
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8

View file

@ -61,11 +61,10 @@ local function patch_mod_loading_state()
if state == "load_package" and package_manager:update() then if state == "load_package" and package_manager:update() then
log("StateBootLoadMods", "Packages loaded, loading mods") log("StateBootLoadMods", "Packages loaded, loading mods")
self._state = "load_mods" self._state = "load_mods"
local mod_loader = require("scripts/mods/dml/init") local ModLoader = require("scripts/mods/dml/init")
self._mod_loader = mod_loader
local mod_data = require("scripts/mods/mod_data") local mod_data = require("scripts/mods/mod_data")
mod_loader:init(mod_data, self._parent:gui()) self._mod_loader = ModLoader:new(mod_data, self._parent:gui())
elseif state == "load_mods" and self._mod_loader:update(dt) then elseif state == "load_mods" and self._mod_loader:update(dt) then
log("StateBootLoadMods", "Mods loaded, exiting") log("StateBootLoadMods", "Mods loaded, exiting")
return true, false return true, false