fix(dtmm): Fix game directory check when there is no Steam

Fixes #60.
This commit is contained in:
Lucas Schwiderski 2023-03-09 11:34:54 +01:00
parent 11a1f3c21c
commit 6b168bad6b
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8
4 changed files with 47 additions and 26 deletions

View file

@ -533,7 +533,14 @@ pub(crate) async fn deploy_mods(state: ActionState) -> Result<()> {
}
}
let (game_info, deployment_info) = tokio::try_join!(
let (_, game_info, deployment_info) = tokio::try_join!(
async {
let path = state.game_dir.join("bundle");
fs::metadata(&path)
.await
.wrap_err("Failed to open game bundle directory")
.with_suggestion(|| "Double-check 'Game Directory' in the Settings tab.")
},
async {
tokio::task::spawn_blocking(dtmt_shared::collect_game_info)
.await
@ -557,10 +564,9 @@ pub(crate) async fn deploy_mods(state: ActionState) -> Result<()> {
)
.wrap_err("Failed to gather deployment information")?;
let game_info = game_info.wrap_err("Failed to collect Steam info")?;
tracing::debug!(?game_info, ?deployment_info);
if let Some(game_info) = game_info {
if deployment_info
.as_ref()
.map(|i| game_info.last_updated > i.timestamp)
@ -568,6 +574,7 @@ pub(crate) async fn deploy_mods(state: ActionState) -> Result<()> {
{
eyre::bail!("Game was updated since last mod deployment. Please reset first.");
}
}
tracing::info!(
"Deploying {} mods to {}",

View file

@ -8,13 +8,17 @@ use std::sync::Arc;
use clap::command;
use clap::value_parser;
use clap::Arg;
use color_eyre::eyre;
use color_eyre::eyre::Context;
use color_eyre::{Report, Result};
use druid::AppLauncher;
use druid::SingleUse;
use druid::Target;
use tokio::sync::RwLock;
use crate::controller::app::load_mods;
use crate::controller::worker::work_thread;
use crate::state::ACTION_SHOW_ERROR_DIALOG;
use crate::state::{Delegate, State};
mod controller;
@ -57,17 +61,32 @@ fn main() -> Result<()> {
oodle_sys::init(matches.get_one::<String>("oodle"));
}
let (action_tx, action_rx) = tokio::sync::mpsc::unbounded_channel();
let delegate = Delegate::new(action_tx);
let launcher = AppLauncher::with_window(ui::window::main::new()).delegate(delegate);
let event_sink = launcher.get_external_handle();
let config = util::config::read_config(&default_config_path, &matches)
.wrap_err("Failed to read config file")?;
let game_info = dtmt_shared::collect_game_info()?;
let game_info = dtmt_shared::collect_game_info();
tracing::debug!(?config, ?game_info);
let game_dir = config.game_dir.or_else(|| game_info.map(|i| i.path));
if game_dir.is_none() {
let err =
eyre::eyre!("No Game Directory set. Head to the 'Settings' tab to set it manually",);
event_sink
.submit_command(ACTION_SHOW_ERROR_DIALOG, SingleUse::new(err), Target::Auto)
.expect("failed to send command");
}
let initial_state = {
let mut state = State::new(
config.path,
config.game_dir.unwrap_or(game_info.path),
game_dir.unwrap_or_default(),
config.data_dir.unwrap_or_default(),
);
state.mods = load_mods(state.get_mod_dir(), config.mod_order.iter())
@ -75,12 +94,6 @@ fn main() -> Result<()> {
state
};
let (action_tx, action_rx) = tokio::sync::mpsc::unbounded_channel();
let delegate = Delegate::new(action_tx);
let launcher = AppLauncher::with_window(ui::window::main::new()).delegate(delegate);
let event_sink = launcher.get_external_handle();
std::thread::spawn(move || {
let event_sink = Arc::new(RwLock::new(event_sink));
let action_rx = Arc::new(RwLock::new(action_rx));

View file

@ -20,6 +20,7 @@ pub fn error<T: Data>(err: Report, parent: WindowHandle) -> WindowDesc<T> {
let widget = Flex::column()
.main_axis_alignment(MainAxisAlignment::SpaceBetween)
.must_fill_main_axis(true)
.cross_axis_alignment(CrossAxisAlignment::End)
.with_child(text)
.with_spacer(20.)

View file

@ -1,8 +1,5 @@
use std::path::PathBuf;
use color_eyre::eyre;
use color_eyre::Result;
mod log;
pub use log::*;
@ -40,11 +37,12 @@ pub struct GameInfo {
pub last_updated: OffsetDateTime,
}
pub fn collect_game_info() -> Result<GameInfo> {
pub fn collect_game_info() -> Option<GameInfo> {
let mut dir = if let Some(dir) = SteamDir::locate() {
dir
} else {
eyre::bail!("Failed to locate Steam installation")
tracing::debug!("Failed to locate Steam installation");
return None;
};
let found = dir
@ -52,15 +50,17 @@ pub fn collect_game_info() -> Result<GameInfo> {
.and_then(|app| app.vdf.get("LastUpdated").map(|v| (app.path.clone(), v)));
let Some((path, last_updated)) = found else {
eyre::bail!("Failed to find game installation");
tracing::debug!("Found Steam, but failed to find game installation");
return None;
};
let Some(last_updated) = last_updated
.as_value()
.and_then(|v| v.to::<i64>())
.and_then(|v| OffsetDateTime::from_unix_timestamp(v).ok()) else {
eyre::bail!("Couldn't read 'LastUpdate'.");
tracing::error!("Found Steam game, but couldn't read 'LastUpdate'.");
return None;
};
Ok(GameInfo { path, last_updated })
Some(GameInfo { path, last_updated })
}