dtmm: Fix importing from .mod file

This commit is contained in:
Lucas Schwiderski 2023-11-29 15:21:07 +01:00
parent 440d0f505b
commit 2ad3fd0fc1
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8

View file

@ -234,6 +234,8 @@ fn extract_mod_config<R: Read + Seek>(archive: &mut ZipArchive<R>) -> Result<(Mo
None
};
tracing::debug!(?legacy_mod_data);
if let Some(name) = find_archive_file(archive, "dtmt.cfg") {
let mut f = archive
.by_name(&name)
@ -266,6 +268,24 @@ fn extract_mod_config<R: Read + Seek>(archive: &mut ZipArchive<R>) -> Result<(Mo
Ok((cfg, root))
}
} else if let Some((mod_id, resources, root)) = legacy_mod_data {
let cfg = ModConfig {
bundled: false,
dir: PathBuf::new(),
id: mod_id.clone(),
name: mod_id,
summary: "A mod for the game Warhammer 40,000: Darktide".into(),
version: "N/A".into(),
description: None,
author: None,
image: None,
categories: Vec::new(),
packages: Vec::new(),
resources,
depends: Vec::new(),
};
Ok((cfg, root))
} else {
eyre::bail!(
"Mod needs a config file or `.mod` file. \