dtmm: Fix importing from .mod
file
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1 changed files with 20 additions and 0 deletions
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@ -234,6 +234,8 @@ fn extract_mod_config<R: Read + Seek>(archive: &mut ZipArchive<R>) -> Result<(Mo
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None
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None
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};
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};
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tracing::debug!(?legacy_mod_data);
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if let Some(name) = find_archive_file(archive, "dtmt.cfg") {
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if let Some(name) = find_archive_file(archive, "dtmt.cfg") {
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let mut f = archive
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let mut f = archive
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.by_name(&name)
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.by_name(&name)
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@ -266,6 +268,24 @@ fn extract_mod_config<R: Read + Seek>(archive: &mut ZipArchive<R>) -> Result<(Mo
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Ok((cfg, root))
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Ok((cfg, root))
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}
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}
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} else if let Some((mod_id, resources, root)) = legacy_mod_data {
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let cfg = ModConfig {
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bundled: false,
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dir: PathBuf::new(),
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id: mod_id.clone(),
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name: mod_id,
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summary: "A mod for the game Warhammer 40,000: Darktide".into(),
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version: "N/A".into(),
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description: None,
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author: None,
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image: None,
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categories: Vec::new(),
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packages: Vec::new(),
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resources,
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depends: Vec::new(),
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};
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Ok((cfg, root))
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} else {
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} else {
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eyre::bail!(
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eyre::bail!(
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"Mod needs a config file or `.mod` file. \
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"Mod needs a config file or `.mod` file. \
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