Rework plugin structure #13
8 changed files with 171 additions and 52 deletions
5
Cargo.lock
generated
5
Cargo.lock
generated
|
@ -69,6 +69,7 @@ version = "0.1.0"
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dependencies = [
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dependencies = [
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"bindgen",
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"bindgen",
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"libc",
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"libc",
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"log",
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]
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]
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[[package]]
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[[package]]
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@ -110,9 +111,9 @@ dependencies = [
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[[package]]
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[[package]]
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name = "log"
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name = "log"
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version = "0.4.22"
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version = "0.4.27"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a7a70ba024b9dc04c27ea2f0c0548feb474ec5c54bba33a7f72f873a39d07b24"
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checksum = "13dc2df351e3202783a1fe0d44375f7295ffb4049267b0f3018346dc122a1d94"
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[[package]]
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[[package]]
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name = "memchr"
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name = "memchr"
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@ -7,6 +7,7 @@ edition = "2021"
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[dependencies]
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[dependencies]
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libc = "0.2.144"
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libc = "0.2.144"
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log = { version = "0.4.27", features = ["release_max_level_info"] }
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[build-dependencies]
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[build-dependencies]
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bindgen = "0.71.0"
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bindgen = "0.71.0"
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@ -24,7 +24,7 @@ RUN set -eux; \
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# And to keep that to a minimum, we still delete the stuff we don't need.
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# And to keep that to a minimum, we still delete the stuff we don't need.
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rm -rf /root/.xwin-cache;
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rm -rf /root/.xwin-cache;
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FROM rust:slim-bullseye AS final
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FROM rust:1.86.0-slim-bullseye AS final
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ARG LLVM_VERSION=18
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ARG LLVM_VERSION=18
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ENV KEYRINGS=/usr/local/share/keyrings
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ENV KEYRINGS=/usr/local/share/keyrings
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@ -37,6 +37,7 @@ RUN set -eux; \
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apt-get install -y --no-install-recommends \
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apt-get install -y --no-install-recommends \
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ca-certificates \
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ca-certificates \
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gpg \
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gpg \
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make \
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; \
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; \
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mkdir -p $KEYRINGS; \
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mkdir -p $KEYRINGS; \
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gpg --dearmor > $KEYRINGS/llvm.gpg < /root/llvm-snapshot.gpg.key; \
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gpg --dearmor > $KEYRINGS/llvm.gpg < /root/llvm-snapshot.gpg.key; \
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@ -69,7 +70,6 @@ RUN set -eux; \
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update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100; \
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update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100; \
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update-alternatives --install /usr/bin/ld ld /usr/bin/ld.lld 100; \
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update-alternatives --install /usr/bin/ld ld /usr/bin/ld.lld 100; \
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rustup target add x86_64-pc-windows-msvc; \
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rustup target add x86_64-pc-windows-msvc; \
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rustup default stable-x86_64-pc-windows-msvc; \
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rustup component add rust-src; \
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rustup component add rust-src; \
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rustup update; \
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rustup update; \
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apt-get remove -y --auto-remove \
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apt-get remove -y --auto-remove \
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95
Justfile
95
Justfile
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@ -1,16 +1,103 @@
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set dotenv-load
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set dotenv-filename := '.envrc'
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set dotenv-required
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set allow-duplicate-variables
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fly_target := "main"
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fly_target := "main"
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image_name := "dt-plugin-builder"
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steam_library := env("steam_library")
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game_dir := steam_library / "steamapps" / "common" / "Warhammer 40,000 DARKTIDE"
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log_dir := env("APPDATA") / "Fatshark" / "Darktide" / "console_logs"
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game_dir := if path_exists(game_dir) == true {
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game_dir
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} else {
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error("Game directory does not exist, please set correct library path: " + game_dir)
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}
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proton_dir := home_directory() / ".steam" / "steam"
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export STEAM_COMPAT_DATA_PATH := steam_library / "steamapps" / "compatdata" / "1361210"
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export SteamAppId := "1361210"
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release := env("RELEASE", "false")
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image:
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image:
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docker build -t dt-plugin-builder .
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docker build -t {{image_name}} .
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build:
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# Compile the Windows DLL through a Docker image
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[unix]
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compile:
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docker run \
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docker run \
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--rm \
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--rm \
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-t \
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-t \
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--user "$(id -u):$(id -g)" \
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--user "$(id -u):$(id -g)" \
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-v $HOME/.cargo/registry:/usr/local/cargo/registry \
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-v $HOME/.cargo/git:/usr/local/cargo/git \
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-v $HOME/.rustup/toolchains:/usr/local/rustup/toolchains \
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-v ./:/src/plugin \
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-v ./:/src/plugin \
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dt-plugin-builder \
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{{image_name}} \
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cargo build -Zbuild-std --target x86_64-pc-windows-msvc
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cargo build -Zbuild-std --target x86_64-pc-windows-msvc {{ if release != "false" { "--release" } else { "" } }}
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# Compile the DLL and install it to the game's plugin directory
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[unix]
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build: compile
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cp target/x86_64-pc-windows-msvc/{{ if release != "false" { "release" } else { "debug" } }}/dt_p2p.dll "{{game_dir}}/binaries/plugins/dt_p2p_pluginw64_release.dll"
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# Open the newest game log file
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[unix]
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log:
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#!/bin/sh
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set -e
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file="$(\ls "{{log_dir}}" | tail -1)"
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echo "$(tput bold)Opening log file $file$(tput sgr0)"
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exec bat "{{log_dir}}/$file"
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# Run the game through Proton
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[unix]
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game:
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#!/bin/sh
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set -e
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cd "{{game_dir / "binaries"}}"
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proton waitforexitandrun ./Darktide.exe \
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-eac-untrusted \
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--bundle-dir ../bundle \
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--ini settings \
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--backend-auth-service-url https://bsp-auth-prod.atoma.cloud \
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--backend-title-service-url https://bsp-td-prod.atoma.cloud \
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-game \
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-launcher_verification_passed_crashify_property false
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# Run the game
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#
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# Untested!
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[windows]
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game:
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#!cmd.exe
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cd "{{game_dir / "binaries"}}"
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./Darktide.exe \
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-eac-untrusted \
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--bundle-dir ../bundle \
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--ini settings \
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--backend-auth-service-url https://bsp-auth-prod.atoma.cloud \
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--backend-title-service-url https://bsp-td-prod.atoma.cloud \
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-game \
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-launcher_verification_passed_crashify_property false
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# Compile the plugin through a Docker image
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#
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# Make sure to run `just image` first, to build the image.
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# Untested: I don't know, if this works with Windows' Docker Desktop.
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# I also don't know if/where cargo and rustup keep their caches on Windows.
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[windows]
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compile-docker:
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docker run \
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--rm \
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-t \
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-v ./:/src/plugin \
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{{image_name}} \
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cargo build -Zbuild-std --target x86_64-pc-windows-msvc {{ if release != "false" { "--release" } else { "" } }}
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set-base-pipeline:
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set-base-pipeline:
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fly -t {{fly_target}} set-pipeline \
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fly -t {{fly_target}} set-pipeline \
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36
src/lib.rs
36
src/lib.rs
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@ -1,11 +1,12 @@
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use std::ffi::{c_char, CString};
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use std::ffi::{c_char, CString};
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use std::sync::OnceLock;
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use std::sync::OnceLock;
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mod lua;
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mod plugin;
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mod plugin;
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mod stingray_sdk;
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mod stingray_sdk;
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use plugin::Plugin;
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use plugin::Plugin;
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use stingray_sdk::{GetApiFunction, PluginApi, PluginApiID};
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use stingray_sdk::{GetApiFunction, LoggingApi, LuaApi, PluginApi, PluginApiID};
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// TODO: Change these
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// TODO: Change these
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/// The name that the plugin is registered to the engine as.
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/// The name that the plugin is registered to the engine as.
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@ -15,6 +16,20 @@ pub const PLUGIN_NAME: &str = "dt-plugin-template";
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pub const MODULE_NAME: &str = "DTPluginTemplate";
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pub const MODULE_NAME: &str = "DTPluginTemplate";
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static PLUGIN: OnceLock<Plugin> = OnceLock::new();
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static PLUGIN: OnceLock<Plugin> = OnceLock::new();
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static LOGGER: OnceLock<LoggingApi> = OnceLock::new();
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static LUA: OnceLock<LuaApi> = OnceLock::new();
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/// A macro to make accessing global statics a little more convenient.
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#[macro_export]
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macro_rules! global {
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($name:ident) => {{
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if cfg!(debug_assertions) {
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$name.get().expect("global has not been initialized")
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} else {
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unsafe { $name.get().unwrap_unchecked() }
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}
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}};
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}
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#[no_mangle]
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#[no_mangle]
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pub extern "C" fn get_name() -> *const c_char {
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pub extern "C" fn get_name() -> *const c_char {
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@ -24,26 +39,25 @@ pub extern "C" fn get_name() -> *const c_char {
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#[no_mangle]
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#[no_mangle]
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pub extern "C" fn setup_game(get_engine_api: GetApiFunction) {
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pub extern "C" fn setup_game(get_engine_api: GetApiFunction) {
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let plugin = Plugin::new(get_engine_api);
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let logger = LOGGER.get_or_init(|| LoggingApi::get(get_engine_api));
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log::set_logger(logger).expect("Failed to set global logger.");
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log::set_max_level(log::LevelFilter::Info);
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let _ = LUA.get_or_init(|| LuaApi::get(get_engine_api));
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let plugin = PLUGIN.get_or_init(Plugin::new);
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plugin.setup_game();
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plugin.setup_game();
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PLUGIN
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.set(plugin)
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.expect("Failed to initalize global plugin object.");
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}
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}
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#[no_mangle]
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#[no_mangle]
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pub extern "C" fn shutdown_game() {
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pub extern "C" fn shutdown_game() {
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// Safety: The engine ensures that `setup_game` was called before this, so `PLUGIN` has been
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let plugin = global!(PLUGIN);
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// initialized.
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let plugin = unsafe { PLUGIN.get().unwrap_unchecked() };
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plugin.shutdown_game();
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plugin.shutdown_game();
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}
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}
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#[no_mangle]
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#[no_mangle]
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pub extern "C" fn update_game(dt: f32) {
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pub extern "C" fn update_game(dt: f32) {
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// Safety: The engine ensures that `setup_game` was called before this, so `PLUGIN` has been
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let plugin = global!(PLUGIN);
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// initialized.
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let plugin = unsafe { PLUGIN.get().unwrap_unchecked() };
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plugin.update_game(dt);
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plugin.update_game(dt);
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}
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}
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16
src/lua.rs
Normal file
16
src/lua.rs
Normal file
|
@ -0,0 +1,16 @@
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use crate::stingray_sdk::lua_State;
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use crate::{LUA, global};
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pub extern "C" fn do_something(l: *mut lua_State) -> i32 {
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let lua = global!(LUA);
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if let Some(name) = lua.tolstring(l, 1) {
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lua.pushstring(
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l,
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format!("[do_something] Hello from Rust, {}", name.to_string_lossy()),
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);
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1
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} else {
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0
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}
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}
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@ -1,47 +1,23 @@
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use crate::stingray_sdk::{lua_State, GetApiFunction, LoggingApi, LuaApi};
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use log::info;
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use crate::{MODULE_NAME, PLUGIN, PLUGIN_NAME};
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pub(crate) struct Plugin {
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use crate::{LUA, MODULE_NAME, PLUGIN_NAME, global, lua};
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pub log: LoggingApi,
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pub lua: LuaApi,
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||||||
}
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|
|
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extern "C" fn do_something(l: *mut lua_State) -> i32 {
|
pub(crate) struct Plugin {}
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// Safety: Plugin must have been initialized for this to be registered as module
|
|
||||||
// function.
|
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let plugin = unsafe { PLUGIN.get().unwrap_unchecked() };
|
|
||||||
|
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if let Some(name) = plugin.lua.tolstring(l, 1) {
|
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plugin.lua.pushstring(
|
|
||||||
l,
|
|
||||||
format!("[do_something] Hello from Rust, {}", name.to_string_lossy()),
|
|
||||||
);
|
|
||||||
1
|
|
||||||
} else {
|
|
||||||
0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin {
|
impl Plugin {
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||||||
pub fn new(get_engine_api: GetApiFunction) -> Self {
|
pub fn new() -> Self {
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let log = LoggingApi::get(get_engine_api);
|
Self {}
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||||||
let lua = LuaApi::get(get_engine_api);
|
|
||||||
Self { log, lua }
|
|
||||||
}
|
}
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|
|
||||||
pub fn setup_game(&self) {
|
pub fn setup_game(&self) {
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||||||
self.log.info(
|
info!("[setup_game] Hello, world! This is {}!", PLUGIN_NAME);
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||||||
PLUGIN_NAME,
|
|
||||||
format!("[setup_game] Hello, world! This is {}!", PLUGIN_NAME),
|
|
||||||
);
|
|
||||||
|
|
||||||
self.lua
|
let lua = global!(LUA);
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||||||
.add_module_function(MODULE_NAME, "do_something", do_something);
|
lua.add_module_function(MODULE_NAME, "do_something", lua::do_something);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn shutdown_game(&self) {
|
pub fn shutdown_game(&self) {
|
||||||
self.log
|
info!("[shutdown_game] Goodbye, world!");
|
||||||
.info(PLUGIN_NAME, "[shutdown_game] Goodbye, world!");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_game(&self, _dt: f32) {}
|
pub fn update_game(&self, _dt: f32) {}
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||||||
|
|
|
@ -18,6 +18,7 @@ pub use bindings::PluginApi;
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||||||
pub use bindings::PluginApiID;
|
pub use bindings::PluginApiID;
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||||||
use bindings::lua_CFunction;
|
use bindings::lua_CFunction;
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||||||
pub use bindings::lua_State;
|
pub use bindings::lua_State;
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||||||
|
use log::Level;
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||||||
|
|
||||||
impl std::default::Default for PluginApi {
|
impl std::default::Default for PluginApi {
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||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
|
@ -107,6 +108,29 @@ impl LoggingApi {
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl log::Log for LoggingApi {
|
||||||
|
fn enabled(&self, metadata: &log::Metadata) -> bool {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
fn log(&self, record: &log::Record) {
|
||||||
|
if !self.enabled(record.metadata()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let line = if let Some(s) = record.args().as_str() {
|
||||||
|
format!("[{}] {}", record.level(), s)
|
||||||
|
} else {
|
||||||
|
format!("[{}] {}", record.level(), record.args())
|
||||||
|
};
|
||||||
|
|
||||||
|
self.info(record.target(), line);
|
||||||
|
}
|
||||||
|
|
||||||
|
// The engine does not expose a method to flush the log
|
||||||
|
fn flush(&self) {}
|
||||||
|
}
|
||||||
|
|
||||||
#[repr(i32)]
|
#[repr(i32)]
|
||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||||
pub enum LuaType {
|
pub enum LuaType {
|
||||||
|
|
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Add a link
Reference in a new issue