Compare commits
15 commits
feat/updat
...
master
Author | SHA1 | Date | |
---|---|---|---|
8bbc2184e0 | |||
c1a18cb613 | |||
cf3fdcc3f2 | |||
d5924c3860 | |||
0a9c32adc7 | |||
6f4a5e90e7 | |||
8cffb11df1 | |||
3c2c8ee154 | |||
1e0ff96220 | |||
18300de7f4 | |||
cc03eacb71 | |||
c3f7d54626 | |||
1aa84e3618 | |||
09ac35394e | |||
22906f1065 |
14 changed files with 243 additions and 83 deletions
|
@ -4,12 +4,16 @@ resource_types:
|
|||
- name: gitea-package
|
||||
type: registry-image
|
||||
source:
|
||||
repository: registry.local:5000/gitea-package
|
||||
repository: registry.sclu1034.dev/gitea-package
|
||||
username: ((registry_user))
|
||||
password: ((registry_password))
|
||||
|
||||
- name: gitea-status
|
||||
type: registry-image
|
||||
source:
|
||||
repository: registry.local:5000/gitea-status
|
||||
repository: registry.sclu1034.dev/gitea-status
|
||||
username: ((registry_user))
|
||||
password: ((registry_password))
|
||||
|
||||
resources:
|
||||
- name: repo
|
||||
|
@ -84,6 +88,8 @@ jobs:
|
|||
file: repo/.ci/tasks/clippy.yml
|
||||
vars:
|
||||
forgejo_api_key: ((forgejo_api_key))
|
||||
registry_user: ((registry_user))
|
||||
registry_password: ((registry_password))
|
||||
|
||||
|
||||
- name: build
|
||||
|
@ -124,6 +130,8 @@ jobs:
|
|||
pr: ((pr))
|
||||
forgejo_url: ((forgejo_url))
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forgejo_api_key: ((forgejo_api_key))
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||||
registry_user: ((registry_user))
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||||
registry_password: ((registry_password))
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||||
|
||||
- load_var: version_number
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reveal: true
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||||
|
|
|
@ -5,17 +5,23 @@ resource_types:
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|||
- name: gitea-package
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type: registry-image
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||||
source:
|
||||
repository: registry.local:5000/gitea-package
|
||||
repository: registry.sclu1034.dev/gitea-package
|
||||
username: ((registry_user))
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||||
password: ((registry_password))
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||||
|
||||
- name: gitea-status
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||||
type: registry-image
|
||||
source:
|
||||
repository: registry.local:5000/gitea-status
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repository: registry.sclu1034.dev/gitea-status
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username: ((registry_user))
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||||
password: ((registry_password))
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||||
|
||||
- name: gitea-pr
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type: registry-image
|
||||
source:
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repository: registry.local:5000/gitea-pr
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repository: registry.sclu1034.dev/gitea-pr
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username: ((registry_user))
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password: ((registry_password))
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||||
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||||
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resources:
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|
@ -75,6 +81,8 @@ jobs:
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forgejo_url: ((forgejo_url))
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owner: ((owner))
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repo: ((repo))
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registry_user: ((registry_user))
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registry_password: ((registry_password))
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instance_vars:
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number: ((.:pr.number))
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|
||||
|
@ -115,6 +123,8 @@ jobs:
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pr: ""
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forgejo_url: ((forgejo_url))
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forgejo_api_key: ((forgejo_api_key))
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registry_user: ((registry_user))
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registry_password: ((registry_password))
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||||
|
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- load_var: version_number
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reveal: true
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||||
|
|
|
@ -6,8 +6,10 @@ image_resource:
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name: rust-xwin
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type: registry-image
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source:
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repository: registry.local:5000/rust-xwin-ci
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repository: registry.sclu1034.dev/rust-xwin-ci
|
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tag: latest
|
||||
username: ((registry_user))
|
||||
password: ((registry_password))
|
||||
|
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inputs:
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- name: repo
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||||
|
|
|
@ -6,8 +6,10 @@ image_resource:
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name: rust-xwin-ci
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type: registry-image
|
||||
source:
|
||||
repository: registry.local:5000/rust-xwin-ci
|
||||
repository: registry.sclu1034.dev/rust-xwin-ci
|
||||
tag: latest
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username: ((registry_user))
|
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password: ((registry_password))
|
||||
|
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inputs:
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- name: repo
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||||
|
|
17
.renovaterc
17
.renovaterc
|
@ -1,11 +1,10 @@
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{
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||||
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
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"extends": [
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"config:recommended",
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":combinePatchMinorReleases",
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":enableVulnerabilityAlerts",
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":rebaseStalePrs"
|
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],
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"prConcurrentLimit": 10,
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"branchPrefix": "renovate/"
|
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"$schema": "https://docs.renovatebot.com/renovate-schema.json",
|
||||
"extends": [
|
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"config:recommended",
|
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":combinePatchMinorReleases",
|
||||
":enableVulnerabilityAlerts"
|
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],
|
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"prConcurrentLimit": 10,
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"branchPrefix": "renovate/"
|
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}
|
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|
|
13
Cargo.lock
generated
13
Cargo.lock
generated
|
@ -13,9 +13,9 @@ dependencies = [
|
|||
|
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[[package]]
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name = "bindgen"
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version = "0.71.1"
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version = "0.72.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5f58bf3d7db68cfbac37cfc485a8d711e87e064c3d0fe0435b92f7a407f9d6b3"
|
||||
checksum = "4f72209734318d0b619a5e0f5129918b848c416e122a3c4ce054e03cb87b726f"
|
||||
dependencies = [
|
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"bitflags",
|
||||
"cexpr",
|
||||
|
@ -69,6 +69,7 @@ version = "0.1.0"
|
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dependencies = [
|
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"bindgen",
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"libc",
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"log",
|
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]
|
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|
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[[package]]
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||||
|
@ -94,9 +95,9 @@ dependencies = [
|
|||
|
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[[package]]
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name = "libc"
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version = "0.2.172"
|
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version = "0.2.174"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d750af042f7ef4f724306de029d18836c26c1765a54a6a3f094cbd23a7267ffa"
|
||||
checksum = "1171693293099992e19cddea4e8b849964e9846f4acee11b3948bcc337be8776"
|
||||
|
||||
[[package]]
|
||||
name = "libloading"
|
||||
|
@ -110,9 +111,9 @@ dependencies = [
|
|||
|
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[[package]]
|
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name = "log"
|
||||
version = "0.4.22"
|
||||
version = "0.4.27"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a7a70ba024b9dc04c27ea2f0c0548feb474ec5c54bba33a7f72f873a39d07b24"
|
||||
checksum = "13dc2df351e3202783a1fe0d44375f7295ffb4049267b0f3018346dc122a1d94"
|
||||
|
||||
[[package]]
|
||||
name = "memchr"
|
||||
|
|
|
@ -7,9 +7,10 @@ edition = "2021"
|
|||
|
||||
[dependencies]
|
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libc = "0.2.144"
|
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log = { version = "0.4.27", features = ["release_max_level_info"] }
|
||||
|
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[build-dependencies]
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bindgen = "0.71.0"
|
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bindgen = "0.72.0"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "lib"]
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||||
|
|
|
@ -24,7 +24,7 @@ RUN set -eux; \
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|||
# And to keep that to a minimum, we still delete the stuff we don't need.
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rm -rf /root/.xwin-cache;
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|
||||
FROM rust:slim-bullseye AS final
|
||||
FROM rust:1.87.0-slim-bullseye AS final
|
||||
|
||||
ARG LLVM_VERSION=18
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ENV KEYRINGS=/usr/local/share/keyrings
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||||
|
@ -37,6 +37,7 @@ RUN set -eux; \
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|||
apt-get install -y --no-install-recommends \
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||||
ca-certificates \
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||||
gpg \
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make \
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||||
; \
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||||
mkdir -p $KEYRINGS; \
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||||
gpg --dearmor > $KEYRINGS/llvm.gpg < /root/llvm-snapshot.gpg.key; \
|
||||
|
@ -69,7 +70,6 @@ RUN set -eux; \
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|||
update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++ 100; \
|
||||
update-alternatives --install /usr/bin/ld ld /usr/bin/ld.lld 100; \
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||||
rustup target add x86_64-pc-windows-msvc; \
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||||
rustup default stable-x86_64-pc-windows-msvc; \
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||||
rustup component add rust-src; \
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||||
rustup update; \
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||||
apt-get remove -y --auto-remove \
|
||||
|
|
110
Justfile
110
Justfile
|
@ -1,11 +1,111 @@
|
|||
image:
|
||||
docker build -t dt-plugin-builder .
|
||||
set dotenv-load
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||||
set dotenv-filename := '.envrc'
|
||||
set dotenv-required
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set allow-duplicate-variables
|
||||
|
||||
build:
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||||
fly_target := "main"
|
||||
image_name := "dt-plugin-builder"
|
||||
|
||||
steam_library := env("steam_library")
|
||||
game_dir := steam_library / "steamapps" / "common" / "Warhammer 40,000 DARKTIDE"
|
||||
log_dir := env("APPDATA") / "Fatshark" / "Darktide" / "console_logs"
|
||||
|
||||
game_dir := if path_exists(game_dir) == true {
|
||||
game_dir
|
||||
} else {
|
||||
error("Game directory does not exist, please set correct library path: " + game_dir)
|
||||
}
|
||||
|
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proton_dir := home_directory() / ".steam" / "steam"
|
||||
|
||||
export STEAM_COMPAT_DATA_PATH := steam_library / "steamapps" / "compatdata" / "1361210"
|
||||
export SteamAppId := "1361210"
|
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|
||||
release := env("RELEASE", "false")
|
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|
||||
image:
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||||
docker build -t {{image_name}} .
|
||||
|
||||
# Compile the Windows DLL through a Docker image
|
||||
[unix]
|
||||
compile:
|
||||
docker run \
|
||||
--rm \
|
||||
-t \
|
||||
--user "$(id -u):$(id -g)" \
|
||||
-v $HOME/.cargo/registry:/usr/local/cargo/registry \
|
||||
-v $HOME/.cargo/git:/usr/local/cargo/git \
|
||||
-v $HOME/.rustup/toolchains:/usr/local/rustup/toolchains \
|
||||
-v ./:/src/plugin \
|
||||
dt-plugin-builder \
|
||||
cargo build -Zbuild-std --target x86_64-pc-windows-msvc
|
||||
{{image_name}} \
|
||||
cargo build -Zbuild-std --target x86_64-pc-windows-msvc {{ if release != "false" { "--release" } else { "" } }}
|
||||
|
||||
# Compile the DLL and install it to the game's plugin directory
|
||||
[unix]
|
||||
build: compile
|
||||
cp target/x86_64-pc-windows-msvc/{{ if release != "false" { "release" } else { "debug" } }}/dt_p2p.dll "{{game_dir}}/binaries/plugins/dt_p2p_pluginw64_release.dll"
|
||||
|
||||
# Open the newest game log file
|
||||
[unix]
|
||||
log:
|
||||
#!/bin/sh
|
||||
set -e
|
||||
file="$(\ls "{{log_dir}}" | tail -1)"
|
||||
echo "$(tput bold)Opening log file $file$(tput sgr0)"
|
||||
exec bat "{{log_dir}}/$file"
|
||||
|
||||
# Run the game through Proton
|
||||
[unix]
|
||||
game:
|
||||
#!/bin/sh
|
||||
set -e
|
||||
cd "{{game_dir / "binaries"}}"
|
||||
proton waitforexitandrun ./Darktide.exe \
|
||||
-eac-untrusted \
|
||||
--bundle-dir ../bundle \
|
||||
--ini settings \
|
||||
--backend-auth-service-url https://bsp-auth-prod.atoma.cloud \
|
||||
--backend-title-service-url https://bsp-td-prod.atoma.cloud \
|
||||
-game \
|
||||
-launcher_verification_passed_crashify_property false
|
||||
|
||||
# Run the game
|
||||
#
|
||||
# Untested!
|
||||
[windows]
|
||||
game:
|
||||
#!cmd.exe
|
||||
cd "{{game_dir / "binaries"}}"
|
||||
./Darktide.exe \
|
||||
-eac-untrusted \
|
||||
--bundle-dir ../bundle \
|
||||
--ini settings \
|
||||
--backend-auth-service-url https://bsp-auth-prod.atoma.cloud \
|
||||
--backend-title-service-url https://bsp-td-prod.atoma.cloud \
|
||||
-game \
|
||||
-launcher_verification_passed_crashify_property false
|
||||
|
||||
# Compile the plugin through a Docker image
|
||||
#
|
||||
# Make sure to run `just image` first, to build the image.
|
||||
# Untested: I don't know, if this works with Windows' Docker Desktop.
|
||||
# I also don't know if/where cargo and rustup keep their caches on Windows.
|
||||
[windows]
|
||||
compile-docker:
|
||||
docker run \
|
||||
--rm \
|
||||
-t \
|
||||
-v ./:/src/plugin \
|
||||
{{image_name}} \
|
||||
cargo build -Zbuild-std --target x86_64-pc-windows-msvc {{ if release != "false" { "--release" } else { "" } }}
|
||||
|
||||
set-base-pipeline:
|
||||
fly -t {{fly_target}} set-pipeline \
|
||||
--pipeline dt-plugin-template-pr \
|
||||
--config .ci/pipelines/set-pr-pipelines.yml \
|
||||
-v forgejo_url=https://git.sclu1034.dev \
|
||||
-v forgejo_api_key=${FORGEJO_API_KEY} \
|
||||
-v registry_user=${REGISTRY_USER} \
|
||||
-v registry_password=${REGISTRY_PASSWORD} \
|
||||
-v owner=bitsquid_dt \
|
||||
-v repo=dt-plugin-template
|
||||
|
|
36
src/lib.rs
36
src/lib.rs
|
@ -1,11 +1,12 @@
|
|||
use std::ffi::{c_char, CString};
|
||||
use std::sync::OnceLock;
|
||||
|
||||
mod lua;
|
||||
mod plugin;
|
||||
mod stingray_sdk;
|
||||
|
||||
use plugin::Plugin;
|
||||
use stingray_sdk::{GetApiFunction, PluginApi, PluginApiID};
|
||||
use stingray_sdk::{GetApiFunction, LoggingApi, LuaApi, PluginApi, PluginApiID};
|
||||
|
||||
// TODO: Change these
|
||||
/// The name that the plugin is registered to the engine as.
|
||||
|
@ -15,6 +16,20 @@ pub const PLUGIN_NAME: &str = "dt-plugin-template";
|
|||
pub const MODULE_NAME: &str = "DTPluginTemplate";
|
||||
|
||||
static PLUGIN: OnceLock<Plugin> = OnceLock::new();
|
||||
static LOGGER: OnceLock<LoggingApi> = OnceLock::new();
|
||||
static LUA: OnceLock<LuaApi> = OnceLock::new();
|
||||
|
||||
/// A macro to make accessing global statics a little more convenient.
|
||||
#[macro_export]
|
||||
macro_rules! global {
|
||||
($name:ident) => {{
|
||||
if cfg!(debug_assertions) {
|
||||
$name.get().expect("global has not been initialized")
|
||||
} else {
|
||||
unsafe { $name.get().unwrap_unchecked() }
|
||||
}
|
||||
}};
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn get_name() -> *const c_char {
|
||||
|
@ -24,26 +39,25 @@ pub extern "C" fn get_name() -> *const c_char {
|
|||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn setup_game(get_engine_api: GetApiFunction) {
|
||||
let plugin = Plugin::new(get_engine_api);
|
||||
let logger = LOGGER.get_or_init(|| LoggingApi::get(get_engine_api));
|
||||
log::set_logger(logger).expect("Failed to set global logger.");
|
||||
log::set_max_level(log::LevelFilter::Info);
|
||||
|
||||
let _ = LUA.get_or_init(|| LuaApi::get(get_engine_api));
|
||||
|
||||
let plugin = PLUGIN.get_or_init(Plugin::new);
|
||||
plugin.setup_game();
|
||||
PLUGIN
|
||||
.set(plugin)
|
||||
.expect("Failed to initalize global plugin object.");
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn shutdown_game() {
|
||||
// Safety: The engine ensures that `setup_game` was called before this, so `PLUGIN` has been
|
||||
// initialized.
|
||||
let plugin = unsafe { PLUGIN.get().unwrap_unchecked() };
|
||||
let plugin = global!(PLUGIN);
|
||||
plugin.shutdown_game();
|
||||
}
|
||||
|
||||
#[no_mangle]
|
||||
pub extern "C" fn update_game(dt: f32) {
|
||||
// Safety: The engine ensures that `setup_game` was called before this, so `PLUGIN` has been
|
||||
// initialized.
|
||||
let plugin = unsafe { PLUGIN.get().unwrap_unchecked() };
|
||||
let plugin = global!(PLUGIN);
|
||||
plugin.update_game(dt);
|
||||
}
|
||||
|
||||
|
|
16
src/lua.rs
Normal file
16
src/lua.rs
Normal file
|
@ -0,0 +1,16 @@
|
|||
use crate::stingray_sdk::lua_State;
|
||||
use crate::{LUA, global};
|
||||
|
||||
pub extern "C" fn do_something(l: *mut lua_State) -> i32 {
|
||||
let lua = global!(LUA);
|
||||
|
||||
if let Some(name) = lua.tolstring(l, 1) {
|
||||
lua.pushstring(
|
||||
l,
|
||||
format!("[do_something] Hello from Rust, {}", name.to_string_lossy()),
|
||||
);
|
||||
1
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
|
@ -1,47 +1,23 @@
|
|||
use crate::stingray_sdk::{lua_State, GetApiFunction, LoggingApi, LuaApi};
|
||||
use crate::{MODULE_NAME, PLUGIN, PLUGIN_NAME};
|
||||
use log::info;
|
||||
|
||||
pub(crate) struct Plugin {
|
||||
pub log: LoggingApi,
|
||||
pub lua: LuaApi,
|
||||
}
|
||||
use crate::{LUA, MODULE_NAME, PLUGIN_NAME, global, lua};
|
||||
|
||||
extern "C" fn do_something(l: *mut lua_State) -> i32 {
|
||||
// Safety: Plugin must have been initialized for this to be registered as module
|
||||
// function.
|
||||
let plugin = unsafe { PLUGIN.get().unwrap_unchecked() };
|
||||
|
||||
if let Some(name) = plugin.lua.tolstring(l, 1) {
|
||||
plugin.lua.pushstring(
|
||||
l,
|
||||
format!("[do_something] Hello from Rust, {}", name.to_string_lossy()),
|
||||
);
|
||||
1
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
pub(crate) struct Plugin {}
|
||||
|
||||
impl Plugin {
|
||||
pub fn new(get_engine_api: GetApiFunction) -> Self {
|
||||
let log = LoggingApi::get(get_engine_api);
|
||||
let lua = LuaApi::get(get_engine_api);
|
||||
Self { log, lua }
|
||||
pub fn new() -> Self {
|
||||
Self {}
|
||||
}
|
||||
|
||||
pub fn setup_game(&self) {
|
||||
self.log.info(
|
||||
PLUGIN_NAME,
|
||||
format!("[setup_game] Hello, world! This is {}!", PLUGIN_NAME),
|
||||
);
|
||||
info!("[setup_game] Hello, world! This is {}!", PLUGIN_NAME);
|
||||
|
||||
self.lua
|
||||
.add_module_function(MODULE_NAME, "do_something", do_something);
|
||||
let lua = global!(LUA);
|
||||
lua.add_module_function(MODULE_NAME, "do_something", lua::do_something);
|
||||
}
|
||||
|
||||
pub fn shutdown_game(&self) {
|
||||
self.log
|
||||
.info(PLUGIN_NAME, "[shutdown_game] Goodbye, world!");
|
||||
info!("[shutdown_game] Goodbye, world!");
|
||||
}
|
||||
|
||||
pub fn update_game(&self, _dt: f32) {}
|
||||
|
|
|
@ -69,7 +69,7 @@ typedef void *(*GetApiFunction)(unsigned api);
|
|||
|
||||
struct PluginApi {
|
||||
#ifdef __cplusplus
|
||||
uint32_t version = 65;
|
||||
uint32_t version = 69;
|
||||
uint32_t flags = 3; // lua plugin
|
||||
#else
|
||||
uint32_t version;
|
||||
|
@ -83,13 +83,19 @@ struct PluginApi {
|
|||
loaded. */
|
||||
void (*loaded)(GetApiFunction get_engine_api);
|
||||
|
||||
// Seemingly not called by current versions of the engine, at least in release
|
||||
// mode.
|
||||
/* Called at the start of a "hot reload" of the plugin DLL. Should return a
|
||||
pointer to a serialized "state" for the plugin.*/
|
||||
void *(*start_reload)(GetApiFunction get_engine_api);
|
||||
|
||||
// Seemingly not called by current versions of the engine, at least in release
|
||||
// mode.
|
||||
/* Called just before the plugin is unloaded. */
|
||||
void (*unloaded)();
|
||||
|
||||
// Seemingly not called by current versions of the engine, at least in release
|
||||
// mode.
|
||||
/* Called to finalized the "hot reload" after the plugin has been reloaded
|
||||
with the new code. Should restore the state from the serialized state data.
|
||||
Note that it is the responsibility of the plugin to free the state data. */
|
||||
|
@ -223,9 +229,8 @@ struct LuaApi {
|
|||
int (*checkstack)(lua_State *L, int sz);
|
||||
void (*xmove)(lua_State *from, lua_State *to, int n);
|
||||
|
||||
const void *(*fnx1)(lua_State *L, int idx);
|
||||
|
||||
/* Access functions */
|
||||
int (*isnil)(lua_State *L, int idx);
|
||||
int (*isnumber)(lua_State *L, int idx);
|
||||
int (*isstring)(lua_State *L, int idx);
|
||||
int (*iscfunction)(lua_State *L, int idx);
|
||||
|
@ -313,8 +318,6 @@ struct LuaApi {
|
|||
int (*gethookmask)(lua_State *L);
|
||||
int (*gethookcount)(lua_State *L);
|
||||
|
||||
// int (*fnx3) (lua_State* L);
|
||||
|
||||
/* Library functions */
|
||||
void (*lib_openlib)(lua_State *L, const char *libname, const luaL_Reg *l,
|
||||
int nup);
|
||||
|
@ -399,6 +402,8 @@ struct LuaApi {
|
|||
/* Gets a Unit at the specified index. */
|
||||
CApiUnit *(*getunit)(lua_State *L, int i);
|
||||
|
||||
void *(*getunknown)(lua_State *L, int i);
|
||||
|
||||
/* Gets the Lua state where the main scripts execute. */
|
||||
lua_State *(*getscriptenvironmentstate)();
|
||||
|
||||
|
@ -423,8 +428,10 @@ struct LuaApi {
|
|||
/* Returns true if the stack entry is a UnitReference. */
|
||||
int (*isunitreference)(lua_State *L, int i);
|
||||
|
||||
size_t (*objlen2)(lua_State *L, int idx);
|
||||
|
||||
/* Reserved for expansion of the API. */
|
||||
void *reserved[32];
|
||||
// void *reserved[30];
|
||||
};
|
||||
|
||||
struct LoggingApi {
|
||||
|
|
|
@ -13,16 +13,17 @@ use std::ffi::CString;
|
|||
use std::os::raw::c_char;
|
||||
use std::os::raw::c_void;
|
||||
|
||||
use bindings::lua_CFunction;
|
||||
pub use bindings::lua_State;
|
||||
pub use bindings::GetApiFunction;
|
||||
pub use bindings::PluginApi;
|
||||
pub use bindings::PluginApiID;
|
||||
use bindings::lua_CFunction;
|
||||
pub use bindings::lua_State;
|
||||
use log::Level;
|
||||
|
||||
impl std::default::Default for PluginApi {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
version: 65,
|
||||
version: 69,
|
||||
flags: 3,
|
||||
setup_game: None,
|
||||
update_game: None,
|
||||
|
@ -107,6 +108,29 @@ impl LoggingApi {
|
|||
}
|
||||
}
|
||||
|
||||
impl log::Log for LoggingApi {
|
||||
fn enabled(&self, metadata: &log::Metadata) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn log(&self, record: &log::Record) {
|
||||
if !self.enabled(record.metadata()) {
|
||||
return;
|
||||
}
|
||||
|
||||
let line = if let Some(s) = record.args().as_str() {
|
||||
format!("[{}] {}", record.level(), s)
|
||||
} else {
|
||||
format!("[{}] {}", record.level(), record.args())
|
||||
};
|
||||
|
||||
self.info(record.target(), line);
|
||||
}
|
||||
|
||||
// The engine does not expose a method to flush the log
|
||||
fn flush(&self) {}
|
||||
}
|
||||
|
||||
#[repr(i32)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum LuaType {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue