chore: Import base mod from DMF

Co-authored-by: Aussiemon <mattrohrlach+github@gmail.com>
This commit is contained in:
Lucas Schwiderski 2023-02-22 09:43:52 +01:00
parent a67c28ca94
commit e369e692af
Signed by: lucas
GPG key ID: AA12679AAA6DF4D8
5 changed files with 347 additions and 0 deletions

1
.gitignore vendored Normal file
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dml.zip

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Mods.original_class = Mods.original_class or class
local _G = _G
local rawget = rawget
local rawset = rawset
_G.CLASS = _G.CLASS or setmetatable({}, {
__index = function(_, key)
return key
end
})
class = function(class_name, super_name, ...)
local result = Mods.original_class(class_name, super_name, ...)
if not rawget(_G, class_name) then
rawset(_G, class_name, result)
end
if not rawget(_G.CLASS, class_name) then
rawset(_G.CLASS, class_name, result)
end
return result
end

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scripts/mods/dml/hook.lua Normal file
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--[[
Mods Hook v2:
New version with better control
--]]
-- Hook structure
MODS_HOOKS = MODS_HOOKS or {}
MODS_HOOKS_BY_FILE = MODS_HOOKS_BY_FILE or {}
local item_template = {
name = "",
func = EMPTY_FUNC,
hooks = {},
}
local item_hook_template = {
name = "",
func = EMPTY_FUNC,
enable = false,
exec = EMPTY_FUNC,
}
local Log = Log
local print_log_info = function(mod_name, message)
Log = Log or rawget(_G, "Log")
if Log then
Log._info(mod_name, message)
else
print("[" .. mod_name .. "]: " .. message)
end
end
local print_log_warning = function(mod_name, message)
Log = Log or rawget(_G, "Log")
if Log then
Log._warning(mod_name, message)
else
print("[" .. mod_name .. "]: " .. message)
end
end
Mods.hook = {
--
-- Set hook
--
set = function(mod_name, func_name, hook_func)
local item = Mods.hook._get_item(func_name)
local item_hook = Mods.hook._get_item_hook(item, mod_name)
print_log_info(mod_name, "Hooking " .. func_name)
item_hook.enable = true
item_hook.func = hook_func
Mods.hook._patch()
end,
--
-- Set hook on every instance of the given file
--
set_on_file = function(mod_name, filepath, func_name, hook_func)
-- Add hook create function to list for the file
MODS_HOOKS_BY_FILE[filepath] = MODS_HOOKS_BY_FILE[filepath] or {}
local hook_create_func = function(this_filepath, this_index)
local dynamic_func_name = "Mods.require_store[\"" .. this_filepath .. "\"][" .. tostring(this_index) .. "]." .. func_name
Mods.hook.set(mod_name, dynamic_func_name, hook_func, false)
end
table.insert(MODS_HOOKS_BY_FILE[filepath], hook_create_func)
-- Add the new hook to every instance of the file
local all_file_instances = Mods.require_store[filepath]
if all_file_instances then
for i, item in ipairs(all_file_instances) do
if item then
hook_create_func(filepath, i)
end
end
end
end,
--
-- Enable/Disable hook
--
enable = function(value, mod_name, func_name)
for _, item in ipairs(MODS_HOOKS) do
if item.name == func_name or func_name == nil then
for _, hook in ipairs(item.hooks) do
if hook.name == mod_name then
hook.enable = value
Mods.hook._patch()
end
end
end
end
return
end,
--
-- Enable all hooks on a stored file
--
enable_by_file = function(filepath, store_index)
local all_file_instances = Mods.require_store[filepath]
local file_instance = all_file_instances and all_file_instances[store_index]
local all_file_hooks = MODS_HOOKS_BY_FILE[filepath]
if all_file_hooks and file_instance then
for i, hook_create_func in ipairs(all_file_hooks) do
hook_create_func(filepath, store_index)
end
end
end,
--
-- Remove hook from chain
--
["remove"] = function(func_name, mod_name)
for i, item in ipairs(MODS_HOOKS) do
if item.name == func_name then
if mod_name ~= nil then
for j, hook in ipairs(item.hooks) do
if hook.name == mod_name then
table.remove(item.hooks, j)
Mods.hook._patch()
end
end
else
local item_name = "MODS_HOOKS[" .. tostring(i) .. "]"
-- Restore orginal function
assert(loadstring(item.name .. " = " .. item_name .. ".func"))()
-- Remove hook function
table.remove(MODS_HOOKS, i)
return
end
end
end
return
end,
--
-- Move hook to front of the hook chain
--
front = function(mod_name, func_name)
for _, item in ipairs(MODS_HOOKS) do
if item.name == func_name or func_name == nil then
for i, hook in ipairs(item.hooks) do
if hook.name == mod_name then
local saved_hook = table.clone(hook)
table.remove(item.hooks, i)
table.insert(item.hooks, saved_hook)
Mods.hook._patch()
end
end
end
end
return
end,
--
-- Get function by function name
--
_get_func = function(func_name)
return assert(loadstring("return " .. func_name))()
end,
--
-- Get item by function name
--
_get_item = function(func_name)
-- Find existing item
for _, item in ipairs(MODS_HOOKS) do
if item.name == func_name then
return item
end
end
-- Create new item
local item = table.clone(item_template)
item.name = func_name
item.func = Mods.hook._get_func(func_name)
-- Save
table.insert(MODS_HOOKS, item)
return item
end,
--
-- Get item hook by mod name
--
_get_item_hook = function(item, mod_name)
-- Find existing item
for _, hook in ipairs(item.hooks) do
if hook.name == mod_name then
return hook
end
end
-- Create new item
local item_hook = table.clone(item_hook_template)
item_hook.name = mod_name
-- Save
table.insert(item.hooks, 1, item_hook)
return item_hook
end,
--
-- If settings are changed the hook itself needs to be updated
--
_patch = function(mods_hook_item)
for i, item in ipairs(MODS_HOOKS) do
local item_name = "MODS_HOOKS[" .. i .. "]"
local last_j = 1
for j, hook in ipairs(item.hooks) do
local hook_name = item_name .. ".hooks[" .. j .. "]"
local before_hook_name = item_name .. ".hooks[" .. (j - 1) .. "]"
if j == 1 then
if hook.enable then
assert(
loadstring(
hook_name .. ".exec = function(...)" ..
" return " .. hook_name .. ".func(" .. item_name .. ".func, ...)" ..
"end"
)
)()
else
assert(
loadstring(
hook_name .. ".exec = function(...)" ..
" return " .. item_name .. ".func(...)" ..
"end"
)
)()
end
else
if hook.enable then
assert(
loadstring(
hook_name .. ".exec = function(...)" ..
" return " .. hook_name .. ".func(" .. before_hook_name .. ".exec, ...)" ..
"end"
)
)()
else
assert(
loadstring(
hook_name .. ".exec = function(...)" ..
" return " .. before_hook_name .. ".exec(...)" ..
"end"
)
)()
end
end
last_j = j
end
-- Patch orginal function call
assert(loadstring(item.name .. " = " .. item_name .. ".hooks[" .. last_j .. "].exec"))()
end
end,
}

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-- The loader object that is used during game boot
-- to initialize the modding environment.
local loader = {}
Mods = {
hook = {},
lua = setmetatable({}, {
__index = { debug = debug, io = io, ffi = ffi, os = os },
}),
}
dofile("scripts/mods/dml/require")
dofile("scripts/mods/dml/class")
dofile("scripts/mods/dml/hook")
return loader

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Mods.require_store = Mods.require_store or {}
Mods.original_require = Mods.original_require or require
local can_insert = function(filepath, new_result)
local store = Mods.require_store[filepath]
if not store or #store == 0 then
return true
end
if store[#store] ~= new_result then
return true
end
end
require = function(filepath, ...)
local Mods = Mods
local result = Mods.original_require(filepath, ...)
if result and type(result) == "table" then
if can_insert(filepath, result) then
Mods.require_store[filepath] = Mods.require_store[filepath] or {}
local store = Mods.require_store[filepath]
table.insert(store, result)
--print("[Require] #" .. tostring(#store) .. " of " .. filepath)
if Mods.hook then
Mods.hook.enable_by_file(filepath, #store)
end
end
end
return result
end