Update mod_loader for 1.0.40
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130407d342
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1 changed files with 19 additions and 14 deletions
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@ -322,14 +322,10 @@ local ParameterResolver = require("scripts/foundation/utilities/parameters/param
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local StateBoot = require("scripts/game_states/state_boot")
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local StateLoadAudioSettings = require("scripts/game_states/boot/state_load_audio_settings")
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local StateLoadBootAssets = require("scripts/game_states/boot/state_load_boot_assets")
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-- Unused right now, but might be useful in case we want to re-add the state at some point
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local StateLoadMods = require("scripts/game_states/boot/state_load_mods")
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local StateLoadRenderSettings = require("scripts/game_states/boot/state_load_render_settings")
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local StateRequireScripts = require("scripts/game_states/boot/state_require_scripts")
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Main.init = function (self)
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function Main:init()
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Script.configure_garbage_collection(Script.ACCEPTABLE_GARBAGE, 0.1, Script.MAXIMUM_GARBAGE, 0.5, Script.FORCE_FULL_COLLECT_GARBAGE_LEVEL, 1, Script.MINIMUM_COLLECT_TIME_MS, 0.1, Script.MAXIMUM_COLLECT_TIME_MS, 0.5)
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ParameterResolver.resolve_command_line()
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ParameterResolver.resolve_game_parameters()
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@ -380,7 +376,7 @@ Main.init = function (self)
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end
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self._package_manager = package_manager
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self._sm = GameStateMachine:new(nil, StateBoot, params)
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self._sm = GameStateMachine:new(nil, StateBoot, params, nil, nil, "Main")
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-- #######################
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-- ## Mod intialization ##
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@ -388,26 +384,27 @@ Main.init = function (self)
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-- #######################
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end
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Main.update = function (self, dt)
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function Main:update(dt)
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self._sm:update(dt)
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end
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Main.render = function (self)
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function Main:render()
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self._sm:render()
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end
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Main.on_reload = function (self, refreshed_resources)
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function Main:on_reload(refreshed_resources)
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self._sm:on_reload(refreshed_resources)
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end
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Main.on_close = function (self)
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function Main:on_close()
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local should_close = self._sm:on_close()
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return should_close
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end
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Main.shutdown = function (self)
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function Main:shutdown()
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Application.force_silent_exit_policy()
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if rawget(_G, "Crashify") then
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Crashify.print_property("shutdown", true)
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end
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@ -420,7 +417,9 @@ Main.shutdown = function (self)
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owns_package_manager = false
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end
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self._sm:destroy()
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local on_shutdown = true
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self._sm:destroy(on_shutdown)
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if owns_package_manager then
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self._package_manager:delete()
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@ -446,8 +445,14 @@ end
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function on_activate(active)
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print("LUA window => " .. (active and "ACTIVATED" or "DEACTIVATED"))
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if active and rawget(_G, "Managers") and Managers.dlc then
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Managers.dlc:evaluate_consumables()
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if active and rawget(_G, "Managers") then
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if Managers.dlc then
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Managers.dlc:evaluate_consumables()
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end
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if Managers.account then
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Managers.account:refresh_communication_restrictions()
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end
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end
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end
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