return { init = function(object) dofile("scripts/mods/vmf/functions/table") dofile("scripts/mods/vmf/modules/dev_console") dofile("scripts/mods/vmf/modules/mods") dofile("scripts/mods/vmf/modules/debug") dofile("scripts/mods/vmf/modules/hooks") dofile("scripts/mods/vmf/modules/chat") dofile("scripts/mods/vmf/modules/settings") dofile("scripts/mods/vmf/modules/keybindings") dofile("scripts/mods/vmf/modules/gui") dofile("scripts/mods/vmf/modules/vmf_options_view") --Application.set_user_setting("mod_developer_mode", true) --Application.save_user_settings() object.vmf = get_mod("VMF") -- temporary solution: dofile("scripts/mods/vmf/modules/testing_stuff_here") end, update = function(object, dt) object.vmf.mods_update(dt) object.vmf.check_pressed_keybinds() object.vmf.check_custom_menus_close_keybinds(dt) if not object.vmf.all_mods_were_loaded and Managers.mod._state == "done" then object.vmf.initialize_keybinds() object.vmf.all_mods_were_loaded = true end end, on_unload = function(object) print("VMF:ON_UNLOAD()") object.vmf = nil end, on_reload = function(object) print("VMF:ON_RELOAD()") object.vmf.close_opened_custom_menus() object.vmf.delete_keybinds() object.vmf.mods_unload() object.vmf.hooks_unload() object.vmf.save_unsaved_settings_to_file() end, on_game_state_changed = function(object, status, state) print("VMF:ON_GAME_STATE_CHANGED(), status: " .. tostring(status) .. ", state: " .. tostring(state)) object.vmf.mods_game_state_changed(status, state) object.vmf.save_unsaved_settings_to_file() if status == "exit" and state == "StateTitleScreen" then object.vmf.hook_chat_manager() end if status == "enter" and state == "StateIngame" then object.vmf.initialize_keybinds() end end }