From a549af2847247933d0d5070429116285d0b89f0b Mon Sep 17 00:00:00 2001 From: UnShame Date: Thu, 22 Feb 2018 00:26:40 +0300 Subject: [PATCH] mutators: remove old gui script --- .../scripts/mods/vmf/modules/mutators/gui.lua | 219 ------------------ 1 file changed, 219 deletions(-) delete mode 100644 vmf_source/scripts/mods/vmf/modules/mutators/gui.lua diff --git a/vmf_source/scripts/mods/vmf/modules/mutators/gui.lua b/vmf_source/scripts/mods/vmf/modules/mutators/gui.lua deleted file mode 100644 index ead3d1f..0000000 --- a/vmf_source/scripts/mods/vmf/modules/mutators/gui.lua +++ /dev/null @@ -1,219 +0,0 @@ -local manager = get_mod("vmf_mutator_manager") -local mutators = manager.mutators - - -local banner_level_widget = UIWidgets.create_texture_with_text_and_tooltip("title_bar", "Mutators", "map_level_setting_tooltip", "banner_level", "banner_level_text", { - vertical_alignment = "center", - scenegraph_id = "banner_level_text", - localize = false, - font_size = 28, - horizontal_alignment = "center", - font_type = "hell_shark", - text_color = Colors.get_color_table_with_alpha("cheeseburger", 255) -}) -local banner_level = UIWidget.init(banner_level_widget) - -local window = nil -local button = nil -local window_opened = false - -local function get_map_view() - local ingame_ui = Managers.matchmaking and Managers.matchmaking.ingame_ui - return ingame_ui and ingame_ui.views and ingame_ui.views.map_view -end - -local function update_window_visibility(map_view) - if not window then return end - button.visible = map_view and map_view.friends and not map_view.friends:is_active() - window.visible = window_opened and button.visible -end - -local function destroy_window(map_view) - if window then - window:destroy() - window = nil - button:destroy() - map_view.ui_scenegraph.settings_button.position[1] = map_view.ui_scenegraph.settings_button.position[1] - 50 - map_view.ui_scenegraph.friends_button.position[1] = map_view.ui_scenegraph.friends_button.position[1] - 50 - map_view.ui_scenegraph.lobby_button.position[1] = map_view.ui_scenegraph.lobby_button.position[1] - 50 - end -end - -local function create_window(map_view) - - destroy_window(map_view) - - local window_size = {0, 0} - local window_position = {50, 500} - - window = get_mod("gui").create_window("mutators_window", window_position, window_size) - - for i, mutator in ipairs(mutators) do - local title = mutator:get_config().title or mutator:get_name() - window:create_checkbox("checkbox_" .. mutator:get_name(), {65, 360 - 40 * (i - 1)}, {30, 30}, title, mutator:is_enabled(), function(self) - if self.value then - if not mutator:is_enabled() and mutator:can_be_enabled() then - mutator:enable() - elseif not mutator:is_enabled() then - create_window(map_view) - end - elseif mutator:is_enabled() then - mutator:disable() - end - end) - end - - window:init() - - button = get_mod("gui").create_window("mutators_button", window_position, window_size) - button:create_button("mutators", {55, -75}, {65, 65}, "Mut", function() - window_opened = not window_opened - end) - button:init() - - map_view.ui_scenegraph.settings_button.position[1] = map_view.ui_scenegraph.settings_button.position[1] + 50 - map_view.ui_scenegraph.friends_button.position[1] = map_view.ui_scenegraph.friends_button.position[1] + 50 - map_view.ui_scenegraph.lobby_button.position[1] = map_view.ui_scenegraph.lobby_button.position[1] + 50 - - update_window_visibility(map_view) -end - -local function reload_window() - local map_view = get_map_view() - if map_view and map_view.active then - create_window(map_view) - end -end - -manager:hook("MapView.on_enter", function(func, self, ...) - func(self, ...) - print("on_enter") - - manager.sort_mutators() - manager.disable_impossible_mutators() - manager:pcall(function() create_window(self) end) -end) - -manager:hook("MapView.on_level_index_changed", function(func, self, ...) - func(self, ...) - print("on_level_index_changed") - - manager.disable_impossible_mutators() - manager:pcall(function() create_window(self) end) -end) - -manager:hook("MapView.on_difficulty_index_changed", function(func, self, ...) - func(self, ...) - print("on_difficulty_index_changed") - - manager.disable_impossible_mutators() - manager:pcall(function() create_window(self) end) -end) - -manager:hook("MapView.set_difficulty_stepper_index", function(func, self, ...) - func(self, ...) - print("set_difficulty_stepper_index") - - manager.disable_impossible_mutators() - manager:pcall(function() create_window(self) end) -end) - -manager:hook("MapView.on_exit", function(func, self, ...) - func(self, ...) - print("on_exit") - manager:pcall(function() destroy_window(self) end) - window_opened = false -end) - -manager:hook("MapView.suspend", function(func, self, ...) - func(self, ...) - print("suspend") - manager:pcall(function() destroy_window(self) end) -end) - -manager:hook("MapView.update", function(func, self, dt, t) - func(self, dt, t) - manager:pcall(function() update_window_visibility(self) end) -end) - -manager:hook("MapView.draw", function(func, self, input_service, gamepad_active, dt) - local ui_renderer = self.ui_renderer - local ui_scenegraph = self.ui_scenegraph - - UIRenderer.begin_pass(ui_renderer, ui_scenegraph, input_service, dt, nil, self.render_settings) - - for _, widget in ipairs(self.background_widgets) do - UIRenderer.draw_widget(ui_renderer, widget) - end - - local number_of_player = self.number_of_player or 0 - - for i = 1, number_of_player, 1 do - local widget = self.player_list_widgets[i] - - UIRenderer.draw_widget(ui_renderer, widget) - end - - if window_opened or not self.settings_button_widget.content.toggled then - for widget_name, widget in pairs(self.normal_settings_widgets) do - local skipped_widgets_keys = { - "level_preview", - "level_preview_text", - "banner_level" - } - if not window_opened or not table.has_item(skipped_widgets_keys, widget_name) then - UIRenderer.draw_widget(ui_renderer, widget) - end - end - if window_opened then - manager:pcall(function() UIRenderer.draw_widget(ui_renderer, banner_level) end) - end - else - for widget_name, widget in pairs(self.advanced_settings_widgets) do - UIRenderer.draw_widget(ui_renderer, widget) - end - end - - UIRenderer.draw_widget(ui_renderer, self.player_list_conuter_text_widget) - UIRenderer.draw_widget(ui_renderer, self.description_field_widget) - UIRenderer.draw_widget(ui_renderer, self.title_text_widget) - UIRenderer.draw_widget(ui_renderer, self.game_mode_selection_bar_widget) - UIRenderer.draw_widget(ui_renderer, self.game_mode_selection_bar_bg_widget) - UIRenderer.draw_widget(ui_renderer, self.private_checkbox_widget) - - if not gamepad_active then - UIRenderer.draw_widget(ui_renderer, self.friends_button_widget) - UIRenderer.draw_widget(ui_renderer, self.settings_button_widget) - UIRenderer.draw_widget(ui_renderer, self.confirm_button_widget) - UIRenderer.draw_widget(ui_renderer, self.cancel_button_widget) - UIRenderer.draw_widget(ui_renderer, self.lobby_button_widget) - - if not self.confirm_button_widget.content.button_hotspot.disabled then - UIRenderer.draw_widget(ui_renderer, self.button_eye_glow_widget) - else - UIRenderer.draw_widget(ui_renderer, self.confirm_button_disabled_tooltip_widget) - end - else - UIRenderer.draw_widget(ui_renderer, self.background_overlay_console_widget) - UIRenderer.draw_widget(ui_renderer, self.gamepad_button_selection_widget) - end - - local draw_intro_description = self.draw_intro_description - - if draw_intro_description then - for key, text_widget in pairs(self.description_text_widgets) do - UIRenderer.draw_widget(ui_renderer, text_widget) - end - end - - UIRenderer.end_pass(ui_renderer) - - local friends_menu_active = self.friends:is_active() - - if gamepad_active and not friends_menu_active and not self.popup_id and not draw_intro_description then - self.menu_input_description:draw(ui_renderer, dt) - end - -end) - -return reload_window, get_map_view