diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 0000000..64e73b8
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1,18 @@
+# .travis.yml
+
+language: python
+sudo: false
+
+env:
+ - LUA="lua=5.1"
+
+before_install:
+ - pip install hererocks
+ - hererocks lua_install -r^ --$LUA
+ - export PATH=$PATH:$PWD/lua_install/bin
+
+install:
+ - luarocks install luacheck
+
+script:
+ - luacheck *.lua vmf
\ No newline at end of file
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.MD
similarity index 100%
rename from CONTRIBUTING.md
rename to CONTRIBUTING.MD
diff --git a/README.MD b/README.MD
index e1e50c9..27b59ac 100644
--- a/README.MD
+++ b/README.MD
@@ -1,13 +1,57 @@
-# Building
+
+
+
+
+
+
+
+
+
+
-## Prerequisites
-- You should be subscribed to VMF in Steam Workshop [[VT1](https://steamcommunity.com/sharedfiles/filedetails/?id=1289946781), [VT2](https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612)], depending on which version you want to compile.
-- You will also need [Vermintide Mod Builder](https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Builder).
-## Building steps:
+## Welcome to the Vermintide Mod Framework (VMF) Repository!
-1. Unpack VMB somewhere. Let's assume, it's unpacked into the folder named `vermintide-mod-builer`.
-2. Create a folder inside `vermintide-mod-builer` (we'll call it `vermintide-mod-framework`) and then clone VMF repo into this folder.
-3. Open console window inside `vermintide-mod-builer` and use following command to build VMF: `vmb build vmf -f vermintide-mod-framework --ignore-errors -g [1/2]`, where number after `-g` indicates the Vermintide game number for which VMF is built.
+The Vermintide Mod Framework is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
-You can find more information on how mod building works in Vermintide Mod Builder documentation.
\ No newline at end of file
+Mods created for the project may utilize:
+
+* Mod options
+* Shared function hooks
+* Chat commands
+* Keybinds
+* Mutator support (for now available only in Vermintide 1)
+* Network calls
+* QHD+ UI re-scaling
+* Rewritten, lightweight mod functions
+* An on-event call system
+
+The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
+
+For more information, check out **[the framework's wiki pages](https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework/wiki)**.
+
+
+## Building the Framework
+
+### Prerequisites:
+
+- To start, you should be subscribed to the Steam Workshop version of VMF that you'd like to compile. (**[Warhammer End Times - Vermintide](https://steamcommunity.com/sharedfiles/filedetails/?id=1289946781)** or **[Warhammer: Vermintide 2](https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612)**)
+- You should also install **[Vermintide Mod Builder (VMB)](https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework/wiki/Get-Vermintide-Mod-Builder)**.
+
+
+### Building Steps:
+
+1. Navigate to your VMB directory. Let's assume it's unpacked into a folder named `vermintide-mod-builder`.
+2. Create a folder inside `vermintide-mod-builder` (we'll call it `vermintide-mod-framework`) and **[clone](https://git-scm.com/docs/git-clone)** in the VMF repository's contents.
+3. Open a console/Command Prompt/Powershell window inside your `vermintide-mod-builder` directory and use the following VMB command: `vmb build vmf -f vermintide-mod-framework --ignore-errors -g [1|2]`, where the number after `-g` indicates the target Vermintide game.
+
+
+You can find more VMB mod-building information in the **[Vermintide Mod Builder documentation](https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Builder/blob/master/README.md)**.