group = "Input"
display_name = "Eye Vector"
depends_on = [
	"core/stingray_renderer/output_nodes/standard_base", 
	"core/stingray_renderer/output_nodes/unlit_base"
	"core/stingray_renderer/output_nodes/terrain_base"
]

imports = {
	dir = {
		type = "float3"
		domain = "vertex"
		output_channel = "eye_vector"
	}
}

defines = ["NEEDS_EYE_VECTOR"]

output = {
	type = { typeof: "dir" }
}

code = """
	RESULT(dir);
"""
