textures = {
	diffuse_map = "color_map"
	normal_map = "normal_map"
	metallic_map = "metallic_map"
	roughness_map = "roughness_map"
	emissive_map = "emissive_map"
}
variables = {
	diffuse_color = "base_color"
	metallic_value = "metallic"
	roughness_value = "roughness"
	self_illumination_color = "emissive"
	emissive_intensity = "emissive_intensity"
}
