
input = [
	{
		texture = "core/stingray_renderer/environments/lensdirt.dds"
	}
]
output = {
	win32 = {
		alpha_coverage_mips = false
		alpha_coverage_reference = 0
		category = ""
		filter_wrap_mode = "mirror"
		format = "A8R8G8B8"
		kaiser_settings = {
			alpha = 4
			stretch = 1
			width = 3
		}
		manual_compression = false
		mip_level_clamp = -1
		mipmap_filter = "kaiser"
		normal_map = false
		use_existing_mips = false
	}
}