vmf_atlas = {
	material_contexts = {
		surface_material = ""
	}

	shader = "gui:DIFFUSE_MAP"

	textures = {
		diffuse_map = "gui/vmf/vmf_atlas"
	}

	variables = {
	}
}

vmf_atlas_masked = {
	material_contexts = {
		surface_material = ""
	}
	shader = "gui_gradient:DIFFUSE_MAP:MASKED"
	textures = {
		diffuse_map = "gui/vmf/vmf_atlas"
	}
	variables = {
	}
}
