//------------------------------------------------ //--- 010 Editor v12.0.1 Binary Template // // File: dt_bundle_database.dt // Authors: // Version: // Purpose: // Category: Darktide // File Mask: bundle_database.data // ID Bytes: // History: //------------------------------------------------ uint32 format ; uint32 num_entries; typedef struct { uint32 version; Assert(version == 0x4); uint32 len_name; char name[len_name]; uint32 len_stream; char stream[len_stream]; byte platform_specific; // boolean // byte buffer[20] ; byte buffer[20]; local int is_0 = true; local int i = 0; for (i = 0; i < 15; i++) { if (buffer[i] != 0) { is_0 = false; } } if (!is_0) { Warning("Unknown 20-byte buffer is not 0"); } uint64 file_time; // win32 FILETIME } File; typedef struct { uint64 hash ; uint32 num_files; File files[num_files] ; } Entry; Entry entries[num_entries] ; uint32 num_hashes; typedef struct { uint64 bundle ; uint64 resource_hash ; } ResourceHash; ResourceHash hashes[num_hashes]; if (format <= 5) { return; } uint32 num_contents; typedef struct { uint64 extension ; uint64 name ; } Filename; typedef struct { uint64 hash ; uint32 num_files; Filename files[num_files]; } BundleContents; BundleContents contents[num_contents] ;